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Heat E
Feb 17, 2009 15:41:11 GMT -5
Post by Kody on Feb 17, 2009 15:41:11 GMT -5
Round 1
Killotine: EVO (9) vs. Flick of the Wrist vs. Fragmentor Axe-O-Lotl vs. Bloody Tears 2 vs. In-terror-fied
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Heat E
Feb 17, 2009 15:41:23 GMT -5
Post by Kody on Feb 17, 2009 15:41:23 GMT -5
Killotine: EVO (9) vs. Flick of the Wrist vs. Fragmentor
Killotine: EVO (9) is a bad lad of a bot. You'll be seeing red when this guy's axe comes down upon you and combined with its LEM130 drive he is a powerhouse to deal with. This compact box shape has a titanium skirt on its front wedge to deal with other wedges, and has 3.25 hardox armour to deal with those nasty spinners, not to mention 15mm for those nasty axes. And he's not satisfied with just cloud 9, I can tell you. C&BT1: Upset Acid Burn with a thwack to the centre in Round 1, even more surprisingly took out Storm II rather quickly in Round 2, before losing to Salamander III in a Heat Final judges decision.
Flick of the Wrist is certainly pretty flicky, with his 22mph top speed, 6WD, and B42-500 Mags. His electric lifting spikes are diamond-tipped, which means you will be gored if you don't run away quickly. He's also invertible, so flipping him won't really work. However, he has vulnerable sides, especially with average 7mm titanium armour. C&BT1: Did not enter.
Fragmentor is what our fourth seed Aneurysm was based on. He's got LEM drive, 4mm hardox 400 (and 8mm titanium top/bottom) armour, and is quite compact. But what makes this bot so deadly is its 4500rpm flywheel, producing 80kJs of energy, enough to shred titanium and obliterate aluminum. It is unstable when the flywheel strikes an opponent however, and it wasn't made to be pushy. C&BT1: Did not enter.
Roboteers, stand by...
Booth 1: Fragmentor, Flick of the Wrist Booth 2: Killotine: EVO
In the arena for the house robots is one you really wouldn't want your robot running off with: Tira-san, with the internal flywheel and colourful sparks, and pairing her for this fight is Obelix Bulguous with that mighty hammer.
3... 2... 1... ACTIVATE!
All the bots are immediately off at the call of ACTIVATE, and it's the seed who is straight off towards Fragmentor! CRASH! A mighty hit but the flywheel wasn't up to full speed at that time and so minimal damage is caused, and now Killotine brings down his axe on the top chassis of Fragmentor, and the damage is not minimal! Already there is a great hole in the 8mm titanium of Fragmentor's top armour, and now Flick of the Wrist crashes in - WHAM! Fragmentor is tackled aside by the forks! Killotine heads in the direction of the pit release button as Flick of the Wrist runs into Fragmentor's side again and pushes him into the wall, right next to Obelix's CPZ! Obelix is hungry and answers the invitation with a hammer to the top but it misses. Fragmentor now gets away, Flick is after him immediately though, and now Killotine is joining the chase! Fragmentor turns around and that flywheel is finally up to speed! Flick changes course slightly and zooms right by Fragmentor, causing the spinner to turn and come at him but Killotine has brilliantly taken advantage of this tactic and tackled Fragmentor from the side! Down comes the axe! The top armour of Fragmentor has been given another gaping chasm! Killotine pushes Fragmentor across the arena, right into an empty CPZ, stacking him up against the wall and slamming the axe down again for good measure! BZZT! Ooh, Flick took a nasty hit from the saws there and sparks litter the floor. Tira screams into the CPZ and nails Fragmentor - RIGHT IN THE DISC! CRASH!!! OOOOOOHHHHHH! Goodness me, poor old Tira has been crumpled! The inertia stopped, bent, and broken apart in many pieces, but that has also caused Fragmentor's blade to malfunction as well! Killotine moves in again and shoves Fragmentor into the wall again, and the axe goes to play again! Tira isn't moving at all, I think that last hit immobilized her, and now Flick is going to make her suffer, lifting her upwards with the forks and up, up...and down! Tira on her back, srimech immobilized as well, and Obelix is not amused by this, no sir! Flick turns too late and is tackled by the 225kg house robot in the side, and slammed against the arena wall! Fragmentor meanwhile is trapped, with no way out, and a very crumpled top armour plate as the axe of Killotine racks up points by the second! The Watcher approaches Tira and shoves her towards another empty CPZ - oh dear, the saws get in the way! Things just aren't going her way, are they? Fragmentor is in worse straits, I do think, and now Flick has joined the action and tackled Fragmentor's rear, but that looses him from the wall! But that doesn't seem to matter because the housing of Fragmentor seems to be devoid of life! The wheels are not turning, the flywheel is not spinning, and I really believe that he is dead! The Watcher leaves Tira alone and moves over to Fragmentor but Killotine smacks Fragmentor again with the axe and drags him away - there we are, Fragmentor is not dead after all, yet moving very slowly, struggling against the pull of the axe, and the wheels are indeed working, but the disc is immobilized, I'm not sure how they can win this one now. Flick in again, and WHAM! Fragmentor released from Killotine's axe is piled along the wall and slammed into the CPZ near the pit! It's hard to tell if Fragmentor is still moving, and Obelix comes in to destroy any hopes of Fragmentor advancing through to the second round. WHAM! The hammer falls on Fragmentor, and they are definitely not moving now! Killotine is not going to let Obelix have the fun all to himself and rams Fragmentor from the rear, and Flick is also in there! The Watcher is finally over to the CPZ and starts counting Fragmentor out despite all the blows being given. 1, 2, 3, 4, 5, 6, 7, 8, 9, 10! Fragmentor is out, and Flick reaches the rear of Fragmentor and raises the forks: up goes Fragmentor, and Flick tackles the wall, but this causes Fragmentor to fall on top of him and slightly off the rear end. Flick begins to push him backwards, and down goes Fragmentor, right down, down, DOWN...into the pit.
CEASE!
Fragmentor gets a taste of his own medicine. Killotine: EVO (9) and Flick of the Wrist advance to Round 2!
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Heat E
Feb 17, 2009 15:41:34 GMT -5
Post by Kody on Feb 17, 2009 15:41:34 GMT -5
Axe-O-Lotl vs. Bloody Tears 2 vs. In-terror-fied
Axe-O-Lotl is a reptile beast of a competitor. It is the same power as Storm 2 (can go at 20mph), and a diamond-tipped axe with strikes down with force like Dominator II. It's shaped like Comengetorix and can right itself with ease, but its 5mm aluminum arour is very poor indeed, even with the 3mm titanium top plating. C&BT1: Beat Sewer Snake in a judges' decision but then fell to the #2 seed Clawdius Decimus Murderous in the 2nd round of Heat D.
Bloody Tears 2 has been improved since last series, its weapons now comprised of a punching scoop and a less-than-powerful rear flipper all powered by pneumatics. It still has its 10mm hardox armour with an added 5mm aluminum casing and shock absorbs to absorb hits from spinners. Four cobalt astroflights power Anthony Politzi's monster and it can get up to 25mph. C&BT1: Lost to 4th seed Aneurysm in Round 1 of Heat E.
In-terror-fied will leave you trembling with its hydraulic clamping jaws with 7 tonnes of force and its rear, er, crossbow. It's also very tough with 4mm fibreglass armour over its base 3mm Grade 5 titanium, and try getting under the front and sides. It's powered by PERM motors and an invertible castor at the front helps this 2WD robot move around. It's fast at 18.6mph but has poor traction. C&BT1: Did not enter.
Roboteers, stand by...
Booth 1: In-terror-fied, Bloody Tears 2 Booth 2: Axe-O-Lotl
Taki-san is back with a vengeance and Double Big Mac also appears to keep an eye on her.
3... 2... 1... ACTIVATE!
All three machines are off and the match is begun. BT2 is away and coming at Axe-O-Lotl, who meets the charge head-on, and they crash head-on, but it's BT2's ground clearance that prevails and Axe-O-Lotl is pushed into the air and along the floor until (WHAM!) meeting the wall with a rather loud noise. ITF has hit the pit release already and the loud siren we are all familiar with by now signals the descent of the pit. Axe-O-Lotl brings down the axe and smashes the top of BT2 but no damage! That thing must be made out of bombshells! ITF is now joining the party and rams Axe-O-Lotl from the side but this dislodges him from the wall and now he's...just hit the wall again. But now he's away, reversing into the middle of the arena and ramming into ITF who has just caught up with him. The wedge gets underneath ITF and throws him onto it, and ITF is piled against the wall, unable to grab anything but air, and the axe of Axe-O-Lotl comes down on him! The Fibreglass shell is penetrated but the titanium underneath has withstood the blow, and now BT2 takes a stand and rears into Axe-O-Lotl, trying to toss him over but no good! Axe-O-Lotl either doesn't seem to notice it or is ignoring the flick and is concentrating on defeating ITF, whose top armour takes another blow, fibreglass holed up. BT2, it looks like, does NOT like to be ignored and turning right around literally plows into him forcing the rear up into the air. ITF can't seem to get off the wedge and the jaws open and close helplessly as Axe-O-Lotl lands another axe blow and the fibreglass isn't looking good at all, great pieces are gone, and that will give Axe-O-Lotl good damage points if this goes to the judges. BT2 pushes forward again but can't seem to tilt Axe-O-Lotl up any further and backs away to release him and try again. NOW Axe-O-Lotl turns around and comes down on him, but BT2 again penetrates the wedge and shoves him right back into ITF! ITF...doesn't seem to be moving...that's not good. The Watcher is coming over to have a look. BT2 suddenly spins clockwise and back again, and that allows him to get to Axe-O-Lotl's side. The Watcher moves in and shunts them, freeing Axe-O-Lotl at last, who jets away and rams BT2 but misses. BT2 comes at the side of Axe-O-Lotl but also misses. Axe-O-Lotl rears into BT2's side and tries to push him, and slowly but surely does so, but BT2's powerful drive forces Axe-O-Lotl to push him diagonally and he escapes. Ooh, here's DBM closing in on the obviously immobile ITF, and The Watcher makes it more obvious by starting that countdown! 1, 2, 3, 4, 5, 6, 7, 8, 9, 10! CRASH!!! DBM hammers ITF's side armour just as the 10 flashes on The Watcher's clock, and the damage is absolutely morbid! Both sets of armours have been completely stripped away not to mention leaving the front armour ripped open by a considerable amount! Taki moves in now and pushes him onto...the arena saws. BZZT! No sparks but some air as ITF is carried up a little. Oh...I think we'll put you on the floor flipper now, and after Taki does so...3...2...1...FLIP! ITF soars, lands, and prays for a quick ending. Just as Taki is about to finish him in the pit, Axe-O-Lotl strolls through and slamming into ITF stacks him against the wall a second later. BT2 arrives and shunts into Axe-O-Lotl's side, stacking him against the wall beside ITF. Taki rams ITF once more and I think we're done here
CEASE!
In-terror-fied has been interrofried! Bloody Tears 2 and Axe-O-Lotl advance to Round 2!
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Heat E
Feb 17, 2009 15:41:45 GMT -5
Post by Kody on Feb 17, 2009 15:41:45 GMT -5
Round 2
Killotine: EVO (9) vs. Bloody Tears 2 Axe-O-Lotl vs. Flick of the Wrist
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Heat E
Feb 17, 2009 15:42:35 GMT -5
Post by Kody on Feb 17, 2009 15:42:35 GMT -5
Killotine: EVO (9) vs. Bloody Tears 2
Killotine: EVO (9) combined his strength with Flick of the Wrist to take out Fragmentor. Tira-san's semi-early attack rather decided things.
Bloody Tears 2 went through his first round after In-terror-fied got an unhealthy dose of Axe-O-Lotl's axe.
Roboteers, stand by...
Booth 1: Killotine: EVO Booth 2: Bloody Tears 2
Ancalagon the Black and Asterix Heroicus take the CPZs by storm.
3... 2... 1... ACTIVATE!!
Both competitors come to blows in the middle of the arena. Killotine is already immediately under the scoop of BT2 and rams it into the wall! The axe fires and hammers down on the top armour of BT2 but is repelled! BT2 tries to get away but can't as the wedge of the 9th seed succeeds in holding him against the arena wall. Again the axe fires, but still no sign of damage! BT2's scoop pushes against the wedge but it is no use! The Watcher finally barges in to break up the gathering but Killotine fires the axe again and tries to grasp BT2! It doesn't work, to be frank, so they are broken apart and BT2 is given time to regroup. Only for a second though, as Killotine strikes him from the side and pushes him into Asterix's CPZ! THWACK goes the axe and still it can't inflict any damage! Asterix piles himself into BT2 as well, and Ancalagon leaves his CPZ to join in on the fun. It's not so fun for BT2 right now as he is completely trapped by both Killotine and Asterix, though thankfully the repeated axe blows from Killotine are hardly causing any exterior damage. They are, however, racking up points for Killotine each time, and that will be good for him if it goes to the judges! Killotine releases BT2 but that allows Asterix to box Tony's bot in the CPZ and now Ancalagon is in the house! BT2 is tipped onto his side and against the arena wall! The flipper activates but only jiggles BT2 around a little. He can only watch as the jaws on Ancalagon reach him, dig into his front end...and apparently, are unable to crush him. Killotine races across the arena and opens the pit quickly, having tried to do so in the beginning but blocked by BT2 now doing so and waits nearby as Ancalagon sends a lick of flame from its jaws, torching BT2, and carries him over to the arena saws...BZZT! It's a cascade of sparks, but even the arena saws fail to penetrate that 10mm hardox armour and Ancalagon releases him, finally. BT2...seems to be okay, it's not lost any momentum at all so far! Killotine is watching from beside the pit and now impatient scoots out towards the seemingly impervious BT2, slamming against him, again sliding under the rather bent scoop - I wonder, what's happened to the scoop? It is the only part of the entire robot...that has sustained damage - OOH! What a hit! Wham, slam, thank you m'am, as BT2 is rammed against the wall for the umpteenth time and sent flying! Killotine makes a beeline for him whiles he's vulnerable, and BT2 activates again but too late as the wedge of Killotine slams into him again! WHAM! Into the wall! And now he's stuck on the wedge, down comes the axe, but the axe simply cannot damage that extremely powerful armour. It CAN, however, grapple BT2 together with the wedge! And now he's grabbed, now Killotine can drag him where he wants - NO! BT2 has escaped! Away between the axe and wedge, and collides right with the spinner button, activating the spinner. Steve is shocked by this getaway but shakes it off and steers Killotine in BT2's direction. BT2 turns around to try and use the flipper this time but, ah, I don't think so. The wedge skirt gets under the flipper and the axe fires again! Finally! There is a small dent, very small indeed but noticeable, in the armour of BT2, and Killotine has got him again! He drives backwards towards the pit - ooh, not too close, or you'll fall in yourself! What's this? BT2 is struggling, grinding his tries to the ground, and actually turning Killotine on the spot, trying to tug away from the pull of that mighty axe - and does so! He's away again! This is very good stuff from Team Hitmen! A very durable robot and quite slippery indeed! Steve apparently is of like mind, though cursing under his breath, and Killotine makes another charge at BT2 only to find that he's now at Killotine's side but the side skirt foils him. He tries to push Killotine away but Killotine drives away - ooh, big mistake, BT2 is right on his tail and is now under the rear with the scoop! Killotine is caught! This will be a major upset if BT2 wins now! BT2 guns the motors and rams him straight into the wall near Ancalagon's CPZ, which is now occupied by its owner! Killotine flies, and deep into the CPZ, as Ancalagon turns around and inserts the jaws! The axe fires, but it's no good as the armour of our mighty house robot knows no damage from axes, no sir! The jaws crunch, and Killotine starts to hammer him repeatedly, causing the house robot to blast some flames through the jaws right at him! This battle has turned, right around! Asterix leaves his own CPZ and flies right into the trapped Killotine! WHAM! Asterix is also foiled by the skirt but the sharp edge of his wedge catches the side. I wonder if any damage was caused...
10...9...8...7...
BT2 spins around as there's nothing else for him to do, and Ancalagon smacks Killotine into the wall beside him.
6...5...4...
Ancalagon's jaws open, releasing Killotine, but Asterix is right there - OOH, THE WEDGE! The wedge of Killotine is greatly damaged, all bent up right at the front!
3...2...1...
BT2 turns around and bores straight at the back of Asterix as the house robot himself gets under Killotine and piles him against the other wall...
CEASE!
What a battle this was! The judges will have to settle the score between these two!
Killotine: EVO - Bloody Tears 2
Style = 4/5 - 1/5 Control = 3/5 - 2/5 Damage = 2/5 - 3/5 Aggression = 4/5 - 1/5 Strategy = 3/5 - 2/5
Total = 16/25 - 9/25
Bloody Tears 2 cries himself a river...of blood. Killotine: EVO advances to the Heat E Final!
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Heat E
Feb 17, 2009 15:42:45 GMT -5
Post by Kody on Feb 17, 2009 15:42:45 GMT -5
Axe-O-Lotl vs. Flick of the Wrist
Axe-O-Lotl hammered In-terror-fied to a thin pulp before advancing with Bloody Tears 2.
Flick of the Wrist, along with Killotine: EVO, harrassed Fragmentor until the inevitable count-out and pitting.
Roboteers, stand by...
Booth 1: Axe-O-Lotl Booth 2: Flick of the Wrist
Double Whamlet and Exa-Gore-Ic: AI sit in their CPZ patiently waiting for their food.
3... 2... 1... ACTIVATE!!
Axe-O-Lotl zooms in on Flick of the Wrist who meets the charge with a colossal slam! The forks however are lowered so this means Axe-O-Lotl goes flying overtop of Flick and lands right behind him! Flick rears into him to avoid Axe-O-Lotl turning around and shoves him into the wall, and then drives off. Axe-O-Lotl turns around just as Flick does the same and barrels into Flick, but since Flick's forks are lower Axe-O-Lotl again ends up driving onto them. However the axe comes down, AND PUNCTURES ONE OF FLICK'S TIRES!!! Look at this! Axe-O-Lotl flung up onto the forks but a slight tilt and axe finds just the right position to slam down on Flick's rear left wheel, and is stuck! This will have major problems on Flick's traction on the arena floor, even if it is one of six tires he lost! Axe-O-Lotl is finally able to dislodge himself from Flick, who crashes back into him rather sluggishly and stacks him into the wall. Axe-O-Lotl brings down the axe again but misses, throwing his rear end into the air a bit, and that releases him from Flick's hold. Martijn turns his machine around and directs it at Chris' fleeing bot, whom has just opened the pit. Flick charges after him but the charge isn't a straight path anymore and he is forced to stop to line-up Axe-O-Lotl again, allowing the latter to get to his side! Flick reverses away but Axe-O-Lotl rams him from the front and throws down the axe, and makes a nice hole in the armour of Flick! Flick gets under Axe-O-Lotl again and slams him into the wall, but with much less gusto and I'm seeing a real lack of power now from Flick of the Wrist...however, this slam has upended Axe-O-Lotl, and Flick comes in to prevent the righting. He gets halfway there and actually Axe-O-Lotl rights himself on top of Flick, landing right behind him! Down comes the axe again and another hole is carved! Flick pushes backwards but Axe-O-Lotl retracts the axe and Flick goes flying onto the wedge! THWACK! It's not a hit to a tire but the wheel housing instead! This is critical! Axe-O-Lotl has grasped Flick of the Wrist but can he grasp victory? No, he stacks Flick up against the wall and retracts the axe, and brings it down ON FLICK'S MIDDLE LEFT TIRE! It has indeed been punctured and now the Dutch robot is in major peril here! Axe-O-Lotl again throws an axe punch down on the same tire! The rubber is torn, and looks to be coming off! Axe-O-Lotl now with the axe plunged into the wheel drags him away from the side wall and right towards the pit of oblivion! Flick tries to fight it but it's no use, and Axe-O-Lotl pushes him...over the pit? Flick's wheel is still - AHAHAHAHA!!! Flick fell into the pit, but took Axe-O-Lotl with him! And finally the axe head is seperated from Flick's tire, but it's too little, too late. What an upset!
CEASE!
Flick of the Wrist won't be flicking anybody away anymore in this tournament. Axe-O-Lotl advances to the Heat E Final!!
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Heat E
Feb 17, 2009 15:42:58 GMT -5
Post by Kody on Feb 17, 2009 15:42:58 GMT -5
Heat E Final
Killotine: EVO (9) vs. Axe-O-Lotl
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Heat E
Feb 17, 2009 15:43:08 GMT -5
Post by Kody on Feb 17, 2009 15:43:08 GMT -5
Killotine: EVO (9) vs. Axe-O-Lotl
Killotine: EVO (9) got through with Flick of the Wrist after Tira-san took out Fragmentor's weapon in a double kill. He then won a judges decision over the tough nut of a bot, Bloody Tears 2.
Axe-O-Lotl hammered In-terror-fied into a pancake flat enough to serve him with eggs in the nearest university's cafeteria breakfast menu, and then plunged into the pit thrusting Flick of the Wrist in first.
Roboteers, stand by...
In the arena for the house robots are Obelix Bulguous and his deadly hammer, and Double Big Mac, the big twisty king with his spinning hammers. Makes you kinda feel bad your hammer doesn't spin, eh Obelix?
3... 2... 1... ACTIVATE!!!
Killotine is away to the races and collides with an incoming Axe-O-Lotl! WHAM! Both axes swing almost simultaneously, but it's Axe-O-Lotl's who connects! The armour of Killotine however withstands the blow and Killotine responds by getting under Axe-O-Lotl's front wedge and hammering him into the wall, lifting him up into the air and allowing Killy to hack the underbelly! Unfortunately since Axe-O-Lotl is so close to Killy's axe it doesn't do much damage, but it DOES prevent Axe-O-Lotl from flying overtop of Killotine and he lands right back on top of him! Killotine fires his axe again but the axe-shaft is halted by Axe-O-Lotl's own wedge and the former swings down his axe and another blow is done to Killotine's armour! This time there is a dent made but nothing more. Killotine knows that this is no place to be and reverses away, but Axe-O-Lotl is only given two more seconds of breathing room before the red Scottish terror is back for more, and the axe of Killotine slams down into Chris' bot's armour! The 5mm aluminum is not strong enough to withstand it and a huge hole is made where the axe hits! Axe-O-Lotl's own axe descends and smacks Killotine again but it's only a minimal dent. Killotine retracts and fires again, and another hole is made! Axe-O-Lotl can't stay in this position forever but he can't get away without leaving himself in a disadvantageous situation and Killotine sensing this drives forward, wedging underneath Axe-O-Lotl and careening off the wall at a sharp angle, and carries Axe-O-Lotl right into DBM's CPZ! CRASH!!! OOOOHHHHH! The carnage! Axe-O-Lotl's entire back panel has been blown right off by the mighty hammer blow, although Axe-O-Lotl hasn't hardly at all from this hit, and Killotine noticing pushes Axe-O-Lotl further into the CPZ, in turn shoving DBM against the wall. Obelix hurries forward to aid his comrade but far too late, as Killotine backs away to let Obelix take over. Obelix would have, if Axe-O-Lotl wasn't escaping like he is now! His movement, however, seems to be quite sluggish, thanks to that hit by DBM. Good strategy on Killotine's part. Killotine himself is now ramming Axe-O-Lotl back into the CPZ, and into the waiting wedge of Obelix! Axe-O-Lotl however fires the axe, and finally makes a hole in Killotine's 15mm polycarbonate top armour! Not only that, but it seems to be stuck! Killotine appears to be okay and Obelix now brings down HIS hammer! BAM! The top armour is bashed inwards caving in at the back, but thankfully it releases Axe-O-Lotl's axe from Killotine's own armour and he comes crashing down...to meet another axe blow from Killotine! WHACK! Another sizeable hole in the obviously bruised top 5mm aluminum of Axe-O-Lotl, and Obelix now shoves both of them away, and Axe-O-Lotl spins away to escape, however his pace has slowed quite greatly! Killotine takes advantage of this and quickly getting to Axe-O-Lotl's side gets under it and rams him into the angle grinder! WHAM! Axe-O-Lotl bounces away, and...no, he's still moving, but even the angle grinder has been a little damage, as there is a small gash in Axe-O-Lotl's left side! Killotine spins around and easily rushes the shaken-up Axe-O-Lotl, but proceeds to axe the crap out of him! Another hole in the armour! And another! And another! Axe-O-Lotl however refuses to die, and is able to turn and face Killotine, and thwacks his axe down on Killotine again, achieving another dent. Killotine isn't too happy having even a little damage done to him and quickly rams Axe-O-Lotl into an empty CPZ! Obelix again comes over to deal with them. He tackled Killotine but edges off the side and instead smacks Axe-O-Lotl and brings down teh (not misspelled) hammer...onto the arena wall! Killotine backs away and allows Obelix to get in again, and Obelix again positions himself right...BAM!!! The armour is busted up almost completely, and no life can be seen now in Axe-O-Lotl, but time is winding down and so are Killotine's chances for another KO!
10...9...8...7...
The Watcher comes over for a look as Killotine revs up...
6...5...4...
Killotine guns forward and HAMMERS Axe-O-Lotl, but not over the fence, sadly! He crashes down on top of Killotine.
3...2...1...
The Watcher begins counting Axe-O-Lotl out, but...a little too late for that, ref!
CEASE!
The Watcher is denied a countout, so it goes to the judges.
Killotine: EVO - Axe-O-Lotl
Style = 4/5 - 1/5 Control = 5/5 - 0/5 Damage = 4/5 - 1/5 Aggression = 5/5 - 0/5 Strategy = 5/5 - 0/5
Total = 23/25 - 2/25
Axe-O-Lotl is sent to the prehistoric era by an almost unanimous judges' decision. Killotine: EVO (9) advances to the Series Semi-Finals!!!
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