Alex Holt's statsSith (FW)Weight: 12kg
Shape: A wedge, theres a pic for a reason. The wedges allow robots that attack from the side to still go up the front of the robot. Sides are slightly slanted so it won't rest on its side.
Wheels: Two large foam filled wheels inside the peak of the robot
Speed: 12mph
Turning circle: 0m
Armour: 3mm kevlar over an light aluminium chassis
Power: 2x wind screen wiper motors at 12v
Ground clearance: My little creations gimmick probably comes under here, it is 0mm at the front 3rd of the robot, about 2mm elsewhere. However you see those spatulas at the front: they are retractable. That means the robot can run up to another, fire them under using small actuators which make getting beneath almost certain. Its sort of like a refiend version of the recylops weapon, except instead of containign a flipper itself it just gets the robot ontop enough for the weapon to get them.
Weapons: A fairly powerful little flipping arm powered by actuators, red, it self rights the robot and retracts inwards.
Srimech: The arm.
Strengths: A tough little beastie in most reguards, no especial weaknesses.
Weaknesses: No particular strengths as such.
Tiny Tengu (LW)Mobility: 4 very small inner wheels on a simple skid steer
Colour: Green
Weight: 28kg
Shape: A squat cylinder
Speed: 14mph
Turning circle: 0m
Power: 2x windscreen wiper motors at 24v.
Armour: 3mm titanium. The spinner ring is present and correct, but everythign is of course scaled down exactly to accomodate.
Ground clearance: Under skirts 6mm, however these skirts are a lot different to usual, basically they are a ring of aluminium foam with all the gap filled in with rubber beneath the robot, there are castors set into them to keep manoeuvrability, basically they not only protect from flippers but from low discs like spin dash. It also enables a slight bit of bounce so it can go to one side slightly without leaving a clearance. Its an half an inch thick form the outside (as in in plan view).
Weapons: A fullbody spinner spinning at 1000rpm. Uses two 2.5-kilo moutned onto the chassis, and going into the robot to prevent them beign ripped out.
Srimech: Bar srimech on top powered by linear actuators: the actuators are on the inside and the arm is aluminium boron carbide which means that its incredibly resistant to damage. The srimech actions now takes about 0.9 second. The bar is inset into the top of the machine so it is difficult to damage.
Strengths: Very good weaponry, manoeuvrable, gyroscopic force makes it very difficult to flip. Variables make it suitable for any opponent.
Weaknesses: Low traction.
Blizzard (MW)Colour: Silver, white and grey
Weight: 69kg.
Shape:
www.geocities.com/alex_j_holt/BLIZZARD.jpgWheels: two massive screws which turn inwards to propel the robot forward, outwards to move back or in the same direction to move sideways, the only limitation of this is it means that one side has to travel faster than the other but bost must be going forward for the robot to turn, making it have about the same manouverability as car style steering. The main advantage however is that the screwws provide massive pushing power from their traction. Lastly the screws also allow blizzard to be amphibious although at present theres no need for this. the last advantage is that it is imposible to prop it up against the sides in any way. It can now move much faster forwards due to the direction of the tread
Speed: 17mph
Turning circle: 2.5m
Armour: 7mm aluminium boron carbide with rubber treads
Power: Twin Bosch 750 drive at 36 volts
Ground clearance: the same as a cyliner, none but an overhang
Weapons:The front of the screws are mounted three sided prongs, which stab into robots when ramming, really sharp, but mainly just heavy, they spin as the screws do for soem drillign action.
Srimech: invertible
Strengths: very strong pushing power, strange movement means that gettering round the sides has no advantage, exceedingly tough
Weaknesses: Not too difficult to flip
Red Knight (SHW)Mobility: Four tough large wheels, tapered on the otuside to allow for balance should a robot get udner it.
Colour: Bright red with patches of bare metal.
Weight: 155kg
Shape:
www.geocities.com/alex_j_holt/redknight.jpgSpeed: 25 mph
Turning circle: 0m
Power: 2x Lem 130s at 46volts
Armour: The armour of most of the machine is 3cm polycarbonate over a titanium chassis chassis, however the front plate is a 30kg hardox plate moutned on a 360 degree turret (which is moved usign a relay system involvign electro magnets, so an impact to the plate will not break the motor as and impact to the pkate will switch the magnet off, and then it will repower to mvoe it once again. The turret is entirely automated and the plate mounted on bearings, this means that using sonar sensors the machine can detect where an opponent is and keep the plate aimed towards them, the bearings allow it to move freely even if the machine is movign in a different direction. The turret has two modes, offensive and defensive, offensive will cause the turret to attack directly usign the disc moutned through the centre of the turret, defensive will cause the turret to slam the plate into the opponent first and then the disc, espcially useful for high pwoered spinners, the mode can be changed by radio controll. All the turret is heavily shcokproffed hardox. It is wide enough to cover 30% of the machine at any one time.
Ground clearance: Quite high under the main body, but the plate has my new wire brush skirts, which are basically what is says, because they are fibrous is makes it difficult to get under enough to catch the machine as it will just flip a bristle rather than the whole machine. The disc is quite low too making it hard.
Weapons: A 25kg horizontal flywheel mounted on the turret, powered by a 4" magmotor. Approximatly 40cm in dimater but quite thick, heavily weighted o nthe outside.
Srimech: The top panel of the turret pivots at the back to self right the machine, powered by 2 linear actuators.
Strengths: Very fast, with a tough offence and defence. You can't outmanouver it really due to the turret system, which is fully automated.
Weaknesses: Axes and hammer with long shafts may be able to reach over the plate to hit the main body. Althoguh tough the weapon sensors can be damaged with a direct hit.