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Heat N
Feb 17, 2009 16:15:00 GMT -5
Post by Kody on Feb 17, 2009 16:15:00 GMT -5
Round 1
Die-Ceratops Re-Invertus (6) vs. Son of Ripper 5.0 vs. Chaos 2 Achilles vs. Tough as Nails vs. Rammy Mk 3
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Heat N
Feb 17, 2009 16:15:09 GMT -5
Post by Kody on Feb 17, 2009 16:15:09 GMT -5
Round 1 Battle 1 Die-Ceratops Re-Invertus (6) vs. Son of Ripper 5.0 vs. Chaos 2
Representing Christopher Mason and Team Dinowarrior is the 6th seed: Die-Ceratops Re-Invertus! Wheely Big Cheese it is, with side bars to stop strandings and somewhat protect the 2 outer tires. 8mm titanium armour gives it a sturdy demeanour, but its main focus is the WBC-inspired flipper that is even more powerful, capable to tossing a tonne or so. Also like WBC, it is invertible, given its name. It has a decent speed of 15mph but it can be outmatched by more agile bots. He’s definitely looking to do better than 6th, but is he able to? C&BT1: Took out Knightmare, Taki, and Tira in the first battle, then devastated the favoured Infusion Beta, before finally tossing Tempest Evil-er-oution over the fence in the Heat G Final. However, in the Series Finals, he was doomed to meet the second seed, Clawdius Decimus Murderous, and ultimately ended up out of the arena, thanks to a surprise appearance from Sir Killalot.
Representing Andrew Jackson and Team ? ? ?: Son of Ripper 5.0! How it rips is anybody’s guess, but it probably won’t get ripped into much due to a 3.25 Hardox monocoque and 4mm Ti/V joint skirting at the sides. Its flipping arm appears to be a cross between Atomic’s and Bigger Brother’s, the plate of the flipper extending around the width of the front. The said flipper is quite powerful, and at the rear is a hardox spinning bar, powered by a Magmotor. 2 LEMs power the 2 wheels, and combine that with everything else plus a 12mph top speed and that’s a pretty good all-rounder for you. C&BT1: Tossed OOTA by 7th seed Enter the May Tracks in Heat B Round 1.
Representing Steven McGregor and Team Braveheart is a real robot: Chaos 2! The beloved back-to-back Robot Wars ex-champion returns, its CO2-powered flipper at full potency. It may have only 2 wheels but at 20mph it’s the fastest of the three competitors in this fight. However, it weighs only 84kg, surely to be outweighed by its opponents, and 70mm clearance around the sides and rear is definitely not good, especially with two other flippers in the fight. Is Chaos 2 getting too old for its good? C&BT1: Obliterated by 8th seed Warrior SKF in Heat F Round 1.
Roboteers, stand by...
Booth 1: Chaos 2, Son of Ripper 5.0 Booth 2: Die-Ceratops Re-Invertus
It’s our tasteless Double Big Mac again, ready to dish out a double dealing of pain, and his accomplice is Exa-Gore-Ic: AI.
3... 2... 1... ACTIVATE!
Chaos 2 blasts off towards a CPZ immediately, sliding under Double Big Mac before the house robot even gets a chance to move, and tosses it over! Uh oh. Exa-Gore-Ic is fuming as he thunders over, but Chris and Andy have sodded their tactics for now and have attacked Exa-Gore-Ic! SoR slides under Exa-Gore-Ic and just manages to get it onto its back. (FLIP!) Die-Ceratops however slides all the way under Exa-Gore-Ic and gives an almighty FLIP, sending the housie into the air a little as he goes into the wall! Chaos 2 decides to party on and goes to help his “opponents” try and get Exa-Gore-Ic out of the arena. The Watcher races in with great protest, but AJ, smirking, sees him. FLIP! SoR upends the ref and backs him over onto the pit. The arm of the ref pops up but SoR has hit the pit release button already! The pit descends, and the ref goes down! ...HAHAHA! I DON’T THINK SO! The pit raises up, allowing The Watcher to go free! You won’t get me that easily, says the Ref! So what does AJ do? WHAM! SoR crashes into the ref as Chaos 2 tries to set-up a flip on Exa-Gore-Ic and fails. Die-Ceratops can’t seem to get Exa-Gore-Ic out either, the 400kg of weight being a bit too much – AND THERE GOES THE REF!!! HAHAHAHAHA!!! The Watcher – HAHAHA – has been tossed over the – HAHAHA – fence, courtesy of AJ!!! This is complete and utter disregard for...really, virtually everything! AND THAT’S WHAT WE CAME TO SEE! ANARCHY! MAYHEM! This is what it’s all about! And now SoR is back in at Exa-Gore-Ic with his flipper back under the mighty house robot, not really looking so mighty anymore, and Chaos 2 flipping, Die-Ceratops with a snort, AND...IT’S DONE! Exa-Gore-Ic has been kicked from the arena! We will remember this! Oh go on, make it three for three...Die-Ceratops ventures over to the obviously dead Double Big Mac...ah, there we go. Gone. The 175kg spinner crashes down on the wrong side of the wall. OH! Chaos 2 has attacked Die-Ceratops, and now we’re back to the fight! Die-Ceratops is hoisted, yes, but not flipped, and Chaos 2 is holding him there, trying to flick it out, and he’s now got Die-Ceratops’ side against the wall, and again trying to get him out – FLIP! SoR flies in and flips in the rear of the realie, and Chaos 2, quite literally, has turned over! And right onto Die-Ceratops’ flipper! Die-Ceratops reverses towards the empty CPZ...and FLIP! Chaos 2 is bounded over and...that’s pretty much it. Oh! SoR has driven itself right into the newly opened pit. Well, now I’ve pretty much seen everything. And loved it.
CEASE!
Chaos 2 goes the way of the house robots: Out Of The Arena. Die-Ceratops Re-Invertus (6) and Son of Ripper 5.0 advance to Round 2!
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Heat N
Feb 17, 2009 16:15:19 GMT -5
Post by Kody on Feb 17, 2009 16:15:19 GMT -5
Round 1 Battle 2Achilles vs. Tough As Nails vs. Rammy Mk 3Representing Alex Holt and Team DoomForAll: Achilles! Powered by Eteks @ 48v, it runs the drivetrain Tornado does and achieves a speed of 18mph. It has a pneumatic and hydraulic lifting system, but for this battle, the pneumatic flipper will do, with 2 500psi CO2 canisters giving it very powerful flipping, and a T-shaped bar at the rear saves it CO2 by righting Achilles. It’s a nice, beefy box with a curved rear like Hydra from S6. However...5mm titanium isn’t really that protective nowadays, despite the urethane rubber on top to foil crushers/axes, and it can’t really damage opponents. C&BT1: Did not enter.Representing Martijn Benschop and Team Varying Every Day is a real robot: Tough As Nails! Arguably the best crusher out there today, those pincers pack wallops of force, and once they’ve got you, you’re pretty much f*cked. The hardox armour is definitely a plus as well, so it’s really hard to damage this clamper, but tire-hungry spinners will always go after the exposed wheels, and it’s pretty easily flipped. For some Bex-related reason, Jeroen allowed it to be painted pink... C&BT1: Avenged his Series 7 loss on Bulldog Breed, but next round he took a licking from 16th seed Shovearound 2 in Heat F. Representing Martyn Forsyth and his team ( ): Rammy Mk 3! An invertible box with a hinged front wedge, it’s got 4mm hardox armour and skirts to try and halt wedge approachings from the sides and rear. The front wedge is linear actuated and can work either way up, though not necessarily needed unless he needs aggression points. LEM-powered, it’s got great pushing power and a good speed of 20mph, but it’s still the 2nd lightest in the entire heat at 94kg. C&BT1: Did not enter.Roboteers, stand by... Booth 1: Rammy Mk 3, Achilles Booth 2: Tough As Nails Asterix Heroicus and Obelix Bulguous: the gauls strike back. 3... 2... 1... ACTIVATE!
Straight away for the clamper are both Achilles and Rammy, and Martijn goes straight for Achilles, however just going onto the wedge and FLIP! is sent flyling all the way across the arena in just one toss! Rammy heads in TAN’s direction, and slides underneath the jaws quickly, stopping any movement from TAN, and immediately smacking the realie into the wall! WHAM! Achilles joins in and Alex looks like he wants to finish the match early. FLIP! TAN flies along the wall courtesy of another wicked flip from Achilles, and before it can move, Rammy pins it again, waiting for the inevitable. TAN’s wheels spin furiously, but he can’t get off of Rammy’s wedge! And sure enough, with only 16 seconds gone by in the match, Achilles shoots in, gets underneath TAN, as Rammy now backs off...and FLIP! Can you say, out of the arena? Martijn can’t. In fact, it doesn’t look like he can say anything, seeing TAN on the arena camera track. Achilles travels to the center of the arena and begins to spin, as Rammy follows suit. CEASE! Tough As Nails wasn’t tough enough to take a flight to Neverland.Achilles and Rammy Mk 3 advance to Round 2!
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Heat N
Feb 17, 2009 16:15:29 GMT -5
Post by Kody on Feb 17, 2009 16:15:29 GMT -5
Round 2
Die-Ceratops Re-Invertus (6) vs. Achilles Son of Ripper 5.0 vs. Rammy Mk 3
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Heat N
Feb 17, 2009 16:15:42 GMT -5
Post by Kody on Feb 17, 2009 16:15:42 GMT -5
Round 2 Battle 1Die-Ceratops Re-Invertus (6) vs. Achilles
Die-Ceratops Re-Invertus (6) helped everybody put the house robots out of the arena, but then decided to sneakily attack Chaos 2, who ended up likewise.Achilles tossed Tough As Nails out of the arena in 16 seconds, with help from Rammy Mk 3.Roboteers, stand by... Booth 1: Die-Ceratops Re-Invertus Booth 2: Achilles Taki-san and Tira-san: attack of the fembots. (notice a pattern at all? ) 3... 2... 1... ACTIVATE!!Two uber-flippers, one spot up for grabs in the heat final. Achilles seems to want it badly because he’s flown off straight towards Die-Ceratops and manoeuvres his machine around the big flipper to get at the sides. Chris isn’t keen on getting a flip himself and Die-Ceratops brings a wheel back, putting the two face to face. Knowing that he’ll hardly ever get around to Achilles’ sides and rear, he just bores full on at Achilles’ flipper. But Alex knows he may find himself at a disadvantage, and decides to play it safe: Achilles avoids the charge and turns...to face Die-Ceratops’ flipper again! Chris hadn’t been fooled, and knew Alex would try to find a way around this; fortunately for him Alex hadn’t anticipated how fast Die-Ceratops could turn, but Alex means business now. Achilles repeats his tactic, only this time he goes almost a half-circle around, using his excellent manoeuvrability to turn around and spin past Die-Ceratops’ flipper, and comes in for a flip! He gets it! FLIP! Die-Ceratops is too late to avoid it as he sails through the air and lands right in front of Achilles, who eagerly charges forth! Die-Ceratops is slammed into and wedged, and brought to the arena wall! However Chris is ready for it and Die-Ceratops opens the flipper, launching himself off of Achilles’ wedge and to the side of the beefy box. Achilles halts mid-charge, just before the wall, and turns around, his plan foiled a little, but is not deterred and comes towards the Wheely Big Cheese-based Team Dinowarrior bot. Die-Ceratops drives off and spins around just as Achilles catches up with him. However Achilles DOES come off the better of the two, as neither can get under the other, and with a great CLANG they come together, wedge-to-wedge, but it’s Achilles with the greater pushing power and he forces Die-Ceratops back towards one of the CPZs! Chris spins his bot off the charge, Alex alert and waiting for it as Achilles chases him down. Tira-san seems a little sad that she didn’t get to attack. Die-Ceratops spins once again, a little too late as Achilles bursts in, however Die-Ceratops’ flipper bangs against Achilles’ side skirt and up into the side armour, meaning Achilles only gets under the wheel of Die-Ceratops, but FLIP! he takes the opportunity presented to him. Die-Ceratops is taken for a loop and does a near perfect 360 before crashing down onto his wheels and driving away. Achilles is again the more persistent and follows, and again Die-Ceratops turns, but this time Achilles goes off course and towards the slightly exposed wheels. A flick of the controls and Chris has directed Die-Ceratops’ right wheel ONTO and OVER Achilles’ wedge, and Alex fires the flipper of Achilles. FLIP! Die-Ceratops tumbles onto his back but that’s okay, and Die-Ceratops whips around to get at Achilles’ rear end. Achilles is faster and also whips around, but Die-Ceratops gets him! The side skirt is slid under, and the 6th seed tilts the box onto his wedge, ready for action! House bots or OOTA? Ah, the safest bet, the house bots. FLIP! A toss from Die-Ceratops and Achilles is sent flying across the arena, Die-Ceratops driving under his shadow, and landing near Taki-san’s CPZ, upside-down! Die-Ceratops closes the flipper quickly and slams Achilles into the wall to prevent the T-bar from righting Achilles, and slides under again! Alex tries firing the flipper instead: it sort of works, and Achilles finds himself on his wheels. Unfortunately, that means he’s put himself right in front of Taki’s cutting blade! CRASH!!!Nasty hit, the 5mm titanium on the flipper gashed slightly from the impact, and Achilles tries to get out, but Die-Ceratops nudges him from behind, and in comes a new threat: Tira-san! FLIP! Die-Ceratops flips Achilles again, and he lands right on top of Taki’s electric wedge, and is lifted up. Tira isn’t interested in Achilles, however: she’s coming straight for Die-Ceratops! “Vengeance!” cries the fembot! Too bad, as the flipper defeats the blade and sends Tira flying, and quite a mighty toss too, as it sends her right over the fence! The blade hits the polycarbonate outside the arena! CRASH!And Tira is caught in a wreckage of polycarbonate, and her own sparks, humiliation increased tenfold. Luckily, nothing major was damaged, but now back to the action. Achilles flips himself off of Taki’s wedge, only to be caught by Die-Ceratops and tossed across the arena once more! Luckily he lands right side up, and definitely back in business. Now Chris knows he has to strike; Die-Ceratops launches himself towards the PTT5 champ and is amazed with his luck, as Achilles seems to have temporarily forgotten about his previous tactics and laid there to rest. It costs him and Die-Ceratops comes forward and...Achilles fires his flipper. FLIP! Well done, Alex, as Achilles just avoids the OOTA and tips onto his back, closes the flipper, but Die-Ceratops is there again, and wedges him before he can right himself. FLIP! Achilles righted, but now DIRECTLY on Die-Ceratops’ wedge. Oh, shenanigans can’t be too far away... FA-LIP!!! Die-Ceratops lets out a HUGE toss, and Achilles is rocketed all the way across the arena, over top of Die-Ceratops, over the arena saws, over the flame pit...and coming to rest just passing the pit!!! Achilles rights himself once more, seemingly able to take the beatings his opponent can dish out, and thus proving his durability. But Chris isn’t finished yet. Die-Ceratops is once more on the attack, and Achilles comes out to meet the charge, but again swerves off to one side to try and trick him. Die-Ceratops backs off and tries to line him up again...to find Achilles at his side! FLIP! Die-Ceratops is given a slight dose of his own medicine, doing another 360, but hightailing it before Alex can resume the attack. Achilles pursues Die-Ceratops across the arena, and we have another spin from Die-Ceratops as Achilles’ front wedge meets Die-Ceratops’, and Chris smiles as the 6th seed triumphs! Achilles is driven onto the wedge, and FLIP!!! Another great toss, not as big as before, but still quite large as Achilles goes into an empty CPZ, again on his back! Taki hurries over quickly. 10...9...8...7... Achilles rights himself but is too late to avoid a house robot charge as Taki pulps him into the side wall, Die-Ceratops joining a moment later. 6...5...4... The side skirt is defeated and Taki raises him up into the air. Die-Ceratops drives forward, and actually wedges Taki instead. 3...2...1... FLIP! Taki goes over, and Achilles is released, who seems to be having trouble moving quickly... CEASE! What a fight!!! Brilliant stuff from both of you! Let’s see how it got marked down! Die-Ceratops Re-Invertus – Achilles
Style = 3/5 – 2/5 Control = 2/5 – 3/5 Damage = 4/5 – 1/5 Aggression = 2/5 – 3/5 Strategy = 4/5 – 1/5
Total = 15/25 – 10/25 Achilles proves that his heel isn’t too hard to exploit.Die-Ceratops Re-Invertus (6) advances to the Heat N Final!!
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Heat N
Feb 17, 2009 16:15:53 GMT -5
Post by Kody on Feb 17, 2009 16:15:53 GMT -5
Round 2 Battle 2 Son of Ripper 5.0 vs. Rammy Mk 3
Son of Ripper 5.0 tossed The Watcher over the fence and then helped Die-Ceratops out of a sticky situation, resulting in Chaos 2 taking a trip OOTA.
Rammy Mk 3 picked on Tough As Nails, and prevented him from being able to move, and Achilles performed the inevitable tossing from the warzone.
Roboteers, stand by...
Booth 1: Son of Ripper 5.0 Booth 2: Rammy Mk 3
Exa-Gore-Ic: AI and Ancalagon the Black – return of the tyrants.
3... 2... 1... ACTIVATE!!
Veterans collide! And Rammy has made good use of his speed advantage, off towards SoR, who isn’t thinking the same strategy and decides to skive off of a front-end collision, backing off diagonally. Rammy’s front wheels turn and point into the direction of SoR, but even though they carry him too far and past SoR, the momentum spins him around and points him directly at SoR’s side! Instead of turning around and risking a frontal assault, AJ drives SoR forward and away from Rammy. The judges aren’t impressed. Martyn is appalled by this seeming-to-be-cowardly display of tactics and manoeuvres Rammy to line-up with the fleeing SoR. SoR goes for the pit release button and opens it, just as Rammy begins its take down. SoR turns and actually is hit, but only at the rear of the side skirt and turned around. This works incredibly in his favour because he is now facing Rammy’s side! Deciding it would be better to take the chance, AJ goes for the skirt. Penetration...unsuccessful. The flipping arm fails to get under the skirt. Thus, Rammy backs away and tries another ram. SoR also backs off but Rammy turns in SoR’s direction and hammers him in the front! However it’s not at all in Martyn’s favour, as the flipping arm does get under the wedge! Horrified, Martyn tries to back Rammy off but SoR is pushing him back towards the wall, and...Rammy pushes back! FLIP! SoR finally activates the flipper, only sending the wedge up on an angle, but lifting it up enough to get under the rest of Rammy. The arm lowers, and...FLIP! flicks up again! Rammy is inverted! And guess what? No difference. Rammy quickly drives off before SoR can have a go at the rear skirt. SoR chases after him now, but with that speed advantage Rammy easily loses him, and then turns around, exposing the wedge. SoR stops, and AJ seems to be thinking of a way to get around the wedge, but he doesn’t have a lot of time to do it in because Rammy is coming for SoR in a hurry! And SoR responds, by repeating its first strategy: wheeling backwards in a 270. Rammy turns, and is again carried too far, and SoR gets his chance with the exposed rear skirt! CRASH! It’s a good hit, but not enough to separate the skirt from the armour. It does, however, bend the skirt at the middle and give SoR a better percentage of sliding under it! AJ grins, but Martyn has an ugly look on his face, and decides to play as dirty as SoR. Rammy backs into the dormant blade, and begins to push SoR back. SoR spins right around, and the flipping comes forth...to meet Rammy’s wedge! Martyn acted quickly and now Rammy has gotten his own under SoR’s flipping arm, and ultimately the entire front wedge of SoR! This turn of events now has Rammy pushing SoR towards the arena wall...WHAM! SoR is pounded harshly against it. Luckily the blade was still dormant, and...the wedge starts to lift SoR! SoR is tilted higher, and higher...and too high, as SoR topples off and makes a gangway towards the arena saws. Rammy follows quickly as SoR’s once-immobile blade is now spinning back up. AJ plays his tactics again quickly, turning to the side and again Rammy goes by too quickly...score another hit for the blade! CRASH!!! Lovely hit! That did more than bend the side skirt – it ripped it clean off! Martyn is looking worried now that the aforementioned side and rear are vulnerable to the flipping arm, but soldiers on – Rammy turns and rams SoR again, but only his side skirt. Unable to get under it, he tries to lower the wedge further into the ground, but this allows SoR to get away. Rammy, agitated, pursues him across the arena – BZZ! OOH! SoR takes a shot from the arena saws, but they don’t seem to have done much damage, indeed hardly any at all. They have momentarily delayed him, though, and that’s all Rammy needs. The side skirt of SoR is smacked into again, and this time it’s successful! AJ frantically tries to get moving and get off of the wedge, but not today, sir! WHAM! Rammy smacks SoR into the wall much such force that SoR bounces off and almost gets flipped right over! ...oh no! Rammy’s stuck his wedge in the arena side wall! This isn’t good for Martyn! SoR comes back in, and using the spun-up blade slices into the other side skirt! CRASH!!! A lot of sparks, and another bent skirt will be added to that result! This does free Rammy from the wall though, and Rammy turning smashes into the rear of SoR with the wedge, trying to lift it up to get some aggression going but SoR does a nice 270 and finds its flipping arm at the previously bent side skirt. The bending did the job that AJ wanted, as SoR slides under and we have a FLIP! Rammy is righted but not looking particularly pleasant, and SoR comes in again with the blade. Rammy drives off in panic of that blade and turns around to point the wedge at SoR. SoR turns and does the like with his own wedge. So we’re back at square one again, folks. Both charge at each other, and SoR goes slightly off-track, going towards Rammy’s side. Martyn flicks his controls and Rammy smacks against the rear of SoR’s side skirt again, this time getting under it and sending SoR into a wild spin as he goes by. AJ growls at this, and SoR backs into Rammy, who gets the wedge pointed at him again. However by the time he’s done this, SoR’s already gone by and at his side again! CRASH!!! The bent skirt comes off almost effortlessly this time, and the blade continues to spin! CRASH! The hardox puts up with the hit much better than the skirt did, indeed taking hardly any damage at all. Rammy and SoR both turn around and their sides collide. SoR’s side skirt actually slides under Rammy’s own side. Seeing this, AJ backs up a little and gets the flipper slightly under the side of Rammy. Rammy backs up but SoR turns clockwise so he’s under the wedge. Gunning the motors he tries to push Rammy back towards the wall but Rammy pushes him back instead! FLIP! SoR does the inevitable flick of the arm and Rammy is thrown up on the wedge entirely. SoR carries him to the wall, stops just short of the wall...FLIP! Rammy hits the wall and now seems to be stacked up against it. A push on the controls from Martyn raises the wedge against the wall and pushes Rammy forwards...but it’s much too late.
10...9...8...7...
SoR drives forward, gets under the rear, and FLIP! Rammy soars over the wall...and out of the tournament.
CEASE!
Rammy Mk 3, unfortunately, is kicked from the bucket. Son of Ripper 5.0 advances to the Heat N Final!!
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Heat N
Feb 17, 2009 16:16:01 GMT -5
Post by Kody on Feb 17, 2009 16:16:01 GMT -5
Heat N Final
Die-Ceratops Re-Invertus (6) vs. Son of Ripper 5.0
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Heat N
Feb 17, 2009 16:16:11 GMT -5
Post by Kody on Feb 17, 2009 16:16:11 GMT -5
Heat N Final Die-Ceratops Re-Invertus (6) vs. Son of Ripper 5.0
After a brutal first round in which the house robots and Chaos 2 got utterly annihilated, Die-Ceratops Re-Invertus (6) struggled and ultimately overcame Achilles, as Son of Ripper 5.0 managed to sneak in an OOTA on Rammy Mk 3 before time ran out.
Roboteers, stand by...
Booth 1: Die-Ceratops Re-Invertus Booth 2: Son of Ripper 5.0
Double Big Mac and Double Whamlet: the wanton menaces.
3... 2... 1... ACTIVATE!!!
Another heat final we’re at, and it’s Die-Ceratops who comes out first, copying Rammy’s tactics from before and wanting a frontal conflict. AJ has no intention of letting such a conflict happen and SoR wheels off towards Die-Ceratops’ side. Die-Ceratops spins around, careful to push his left wheel as he does so, and has positioned himself right in front of SoR! ...who runs off. Die-Ceratops is in hot pursuit, but unlike Rammy Mk 3 can’t seem to catch up to SoR as fast, and SoR suddenly stops, and backs up, just before Chris realizes what’s happening. The blade hits the flipper! CRASH!!! Well! That certainly did some damage! The side of Die-Ceratops’ flipper has been gashed horribly by that hit! Die-Ceratops is also momentarily phased by the hit and AJ snatches the opportunity while it’s there: SoR spins around and gets under the gashed side of the flipper with his own. Yet no flip...WHAM! SoR takes Die-Ceratops right to the wall and smacks him into it with sheer brute force! Die-Ceratops bounces...right into the spun-up blade again! CRASH!!! The top of the flipper takes it this time, another tear in the 8mm titanium, though not as big as the previous one. SoR spins again, and just catches the wheel of Die-Ceratops as Chris drives away...but not far enough. SoR activates the flipper and FLIP! AJ gets the effect he wants: Die-Ceratops is tipped up and over, stunned briefly, and that’s what SoR needs to slam into Chris’ bot and take it to the wall again! WHAM! FLIP! Oh! SoR attempts an OOTA but nope, not powerful enough of a flip to get him over the wall, but Die-Ceratops lands back onto the wedge. Chris is really starting to become sick of this charade. Die-Ceratops tosses himself off the wedge of SoR and jets off, wanting to go anywhere else but where he was previously. SoR ain’t thinking of letting this fight go yet and advances with the spinning bar, as Die-Ceratops turns around. SoR halts, and tries to go to the side of Die-Ceratops but Chris watches this with narrowed eyes and Die-Ceratops turns almost in perfect synchronization with SoR. This means he gets right under SoR with the flipper! FLIP!!! AJ’s eyes follow his robot as it flies through the air, bouncing up off the saws which pop up, and rests on his back. The 6th seed comes in now, looking for a death blow, but SoR isn’t easily as defeated as that. Being fully invertible, he drives off and away from Die-Ceratops, and FLIP! that rights him. Unfortunately the time consumed from that righting allowed Chris to come in again and the flipper slides under SoR for a second time! And now he’s taking SoR to the arena wall – NO! SoR rides off the wedge! Chris pounds the wall in the control booth in anger, his plan looked perfect. And now AJ makes him pay for it: SoR backs into the side of the flipper and – CRASH!!! OOHH!!! WHAT DAMAGE! It just nicked the upper edge of flipper, and the top flipper panel is buckled, and completely loose! It definitely won’t work properly now! FLIP! Die-Ceratops flips himself over using the lower panel, to try and use the other side of the flipper to get under. SoR slams into the front now, and Chris’ thought is wrong, as the flipper gets under Die-Ceratops and FLIP! Die-Ceratops is tossed over! Die-Ceratops also seems to be having some control problems, because he’s only moving in circles! SoR backs off, right towards the pit release button. Chris can’t do anything than move his bot in circles, and that’s no good, as The Watcher comes forward, and after a moment’s slight hesitation begins his countdown! 1, 2, 3, 4, 5, 6, 7, 8, 9, 10! Another seed falls lower! And the house bots move in! Double Whamlet is the first to enter, scooping up Die-Ceratops, lifting him up with the arm and WHACK! In come all four axes at once, puncturing the flipper and grabbing the sides near the wheels as well. Double Big Mac doesn’t want to be left out and Whamlet decides to give his buddy a treat. Bad idea. DBM hits the broken wedge of Die-Ceratops, and flies over it...STRIKING WHAMLET AT FULL GYROSCOPIC SPEED!!! CRASH!!! The hit is monumental! Whamlet is smashed across the arena by his buddy’s hammers, the scoop almost ripped clean off! DBM himself is tipped over and unable to move. Whamlet however is still able to move, and spares himself any more torment by shunting the dead 6th seed down the pit.
CEASE!
Die-Ceratops Re-Invertus reduced to dinosaur bones. Son of Ripper 5.0 advances to the Series Semi-Finals!!!
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