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Heat K
Feb 17, 2009 16:09:57 GMT -5
Post by Kody on Feb 17, 2009 16:09:57 GMT -5
Round 1
Turbo Tails (12) vs. Mousey 4 vs. Crash Bandi-bot 3 Spawn Again vs. Son of Wedgie vs. A Night at the Bar
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Heat K
Feb 17, 2009 16:10:08 GMT -5
Post by Kody on Feb 17, 2009 16:10:08 GMT -5
Round 1 Battle 1 Turbo Tails (12) vs. Mousey 4 vs. Crash Bandi-bot 3
Representing Steven McGregor and Team Braveheart: Turbo Tails! It’s the 12th seed of our tournament and is hoping to get further than that. It’s got a rear spinning blade powered by two LEM130 motors, giving some serious force! It also has a front lifter mainly used as a srimech if flipped, and it has 3.5mm hardox armour under the 2mm orange fur to ward off attacks. Its boxy shape contains C40-500 MagMotors to give it a nippy speed of 16mph. It looks comical...but that’s exactly what it wants you to think! C&BT1: Kicked the crap out of Dante in a judges’ decision, and then tossed Megabyte out of the arena. However, a thrashing by 4th seed Aneurysm stopped its progress for the crown in the Heat E final.
Representing Martyn Forsyth and Team Slag: Mousey 4! It’s, of course, shaped like a mouse, but with a front wedge where the face would be. On that wedge is a CO2-powered flipper and two front-hinged flippers on the sides to get it off of walls. Its S28-400 provide ample power enough to give it a 13mph top speed, and it has 5mm G5 titanium under the blue fur (3mm) that is used to clog disc and blade axles. It has a ground clearance of 6mm at the sides and rear though, so it can be flipped. Will the Mousey be squashed? C&BT1: Did not enter.
Representing Christopher Mason and Team Dinowarrior: Crash Bandi-bot 3! Inspired by Crash Bandicoot, its MagMotors drive it at 16mph, with 4 inner wheels. Crash also has 8mm titanium for armour, so you’d be hard put to damage it. As for the shape, it’s a box with a front wedge and a rear inverted wedge, like Rammstein, Bad Attitude, and Jabberwock. It also has a front flipper that is hooked up to a sound system, playing ‘WOAH!’ when getting hit. It runs inverted, thus meaning its wheels are vulnerable to axes. Will Crash crash…and burn? C&BT1: Did not enter.
Roboteers, stand by...
Booth 1: Mousey 4, Turbo Tails Booth 2: Crash Bandi-bot 3
Obelix Bulguous and Ancalagon the Black are in the corner patrol zones this time around.
3... 2... 1... ACTIVATE!
Crash Bandi-bot and Turbo Tails, faster than Mousey, react quicker, and both head for the mousebot. Martyn is peeved at the team-up against him, but decides to fly at Crash first, and both flippers meet. Hey! Mousey’s flipper gets under Crash’s, and FLIP! Over goes the Playstation mascotbot. Tails turns and exposes the rear spinning blade, but Mousey is chasing down Crash who has moved away from the peril of the blade and turning around rams Mousey’s flipper with the rear wedge, now functional. It’s unable to get under Mousey’s flipper, though, and the mouse carries Crash to the wall...and doesn’t flip. He seems to be trying to turn and drive to Ancalagon’s CPZ...Ancalagon spews a burst of flame as he watches the competitors fighting near the zone. Tails flies straight at Mousey, who has finally got Crash off the wall. Chris knows what’s about to happen and frantically works the controls but Mousey finally gives the audience what they want: a flip! FLIP! Crash goes sailing right on top of Ancalagon! Just in time, too, as Tails has caught up with Mousey and smashed it! CRASH!!! Mousey is pounded into the wall, and Tails is sent for a loop, but apart from blue fur flying all over the place, Mousey seems to be okay. Obelix flies out of his CPZ as Ancalagon drives forward a bit, toppling Crash off his back, so he can turn and attack Crash. Crash tries to make a break for it, but ends up driving straight into Obelix, who sends him back into the CPZ! BANG! The hammer pounds down onto the 8mm titanium top armour of Crash, severely denting it! But what’s coming after is even worse: one of Ancalagon’s discs striking Crash! CRASH!!! I couldn’t have put it better myself. Crash flies into the air, but not quite over the wall, tilting off the railing and...stacked up against the wall. Mousey meanwhile has driven right into Tails and stopping the blade got under and FLIP! Tails is inverted! However, it rights itself using the front flipper. Mousey is right there, though, and (FLIP!) tosses it right back over into an empty CPZ! Tails rights itself can before Mousey can attack again, and is desperation turns to use the srimech as its weapon...and it works. FLIP! Mousey is inverted, but falls onto its side! It also rights itself, and decides to attack Tails again, but notices the blade back up to speed and pointing right at him, so he now reverses gears going after Crash in the CPZ. Ancalagon’s jaws open, and he’s now got Crash, whose side has been gashed up badly by that earlier disc hit, in the jaws. Obelix hammers Crash again. BANG! The top panel is caving in! Mousey bursts in from nowhere and getting under an occupied Obelix tries to flip it...no luck. Tails hammers Mousey in the rear. CRASH!!! Mousey hardly moves, but Tails is sent back a bit. More fur flies, and still Mousey takes the hit most unlike a mouse. Ancalagon however has released Crash...who isn’t able to move! Mousey gets lout from under Obelix, and goes for Crash. Obelix turns to him and brings down the hammer but misses (CLANG!), and (FLIP!) Mousey tosses Crash against the wall and stacks him. Chris hangs his head, the controls aren’t working at all, and Steve lays off, knowing that Crash is dead, and Mousey saves him the trouble by giving it a flight over the fence courtesy of the flipper. FLIP!
CEASE!
Crash Bandi-bot 3 needs a better sponsor, methinks. Turbo Tails (12) and Mousey 4 advance to Round 2!
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Heat K
Feb 17, 2009 16:10:23 GMT -5
Post by Kody on Feb 17, 2009 16:10:23 GMT -5
Round 1 Battle 2 Spawn Again vs. Son of Wedgie vs. A Night at the Bar
Representing Anthony Politzi and Team Hitmen is a real robot: Spawn Again! It’s got a very potent rear-hinged flipper, and it’s used it to devastating effect in Series 5, 6, and 7, reaching the Series Semi-Finals many times. However, its armour is average, and it has reliability problems, not to mention its flipper being very unstable, the rams exploding in Series 7. Will Spawn Again be forced to spawn...again? C&BT1: Totally destroyed by Infusion Beta in Heat G Round 1.
Representing David Sheppard and Team Solarized: Son of Wedgie! A wedge, obviously, with an inverted wedge on it to stop other bots going over the top, and a rounded rear, with rollbars on the sides to prevent strandings. Its monocoque armour is comprised of 5mm steel bars with 4mm titanium welded to that, and 18mm steel triangles in the corners to give it some reinforcement. It has a low-pressure rear-hinged flipper that can give 40 big flips in the fight. Its C40-500 MagMotors give it a speed of 28mph, though it usually goes at half that speed, but overall, this bot is just above-average. Which isn’t bad. C&BT1: Did not enter.
Representing Martijn Benschop and Team Varying Every Day: A Night at the Bar! It’s an axlebot with a horizontal spinning bar! It sounds weird, but it works quite well. It’s powered by a BFA42-500 MagMotor (since B42s don’t exist) and spins at 2000rpm, giving out 55kJ of force upon impact. The upper part of Bar is 4.5mm hardox, and the lower part is 5mm hardox to balance the weight. If flipped, the bar will stop spinning to prevent it from hitting the floor. S28-400s power the drive to 15mph, but it looks very unstable, and as Martijn puts it, a ‘rocking chair on steroids’. C&BT1: Did not enter.
Roboteers, stand by...
Booth 1: A Night at the Bar, Spawn Again Booth 2: Son of Wedgie
Taki-san spins around in her CPZ. Asterix Heroicus does not.
3... 2... 1... ACTIVATE!
Son of Wedgie is the first to head out, and meets Spawn Again. Both flippers collide, but neither get under the other. A Night at the Bar barges into the crossfire and puts a massive hit on Son of Wedgie! CRASH!!! The 4mm titanium is rocked, great chunks ripped right out! The bar stops immediately as Bar goes flying backwards, and Son of Wedgie has hardly moved at all! This is good news for Spawn Again as it penetrates the front flipper of Son of Wedgie, and (FLIP!) tosses it onto its back! Son of Wedgie does not right itself yet, and Dave waits for Spawn Again to approach it. Tony isn’t fooled, and simply waits for Bar to come back, and Martijn smiles widely as the weapon spins up to speed. Dave is apprehensive and the flipper fires, sending it right onto Spawn Again’s flipper...and tumbles off! Ooh, but caught! FLIP! The flipper catches Son of Wedgie and tips it right over! Bar swerves around Spawn Again and puts another massive hit on Son of Wedgie! CRASH!!! Son of Wedgie goes flying as does Bar, the 5mm steel ladder chassis absorbing the blow somewhat this time around, but Spawn Again has him now, and getting under him gets him to the arena wall...and FLIP! Out goes Son of Wedgie! Dave is quite rejected, but Tony throws up his fist in victory.
CEASE!
Son of Wedgie gets yanked off the stage. Spawn Again and A Night at the Bar advance to Round 2!
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Heat K
Feb 17, 2009 16:10:33 GMT -5
Post by Kody on Feb 17, 2009 16:10:33 GMT -5
Round 2
Turbo Tails (12) vs. Spawn Again A Night at the Bar vs. Mousey 4
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Heat K
Feb 17, 2009 16:10:41 GMT -5
Post by Kody on Feb 17, 2009 16:10:41 GMT -5
Round 2 Fight 1 Turbo Tails (12) vs. Spawn Again
Turbo Tails went after Mousey 4 with Crash Bandi-bot 3, but was unable to prevent Crash from being destroyed by the house robots.
Spawn Again sent veteran Son of Wedgie right over the fence, after A Night at the Bar smacked it twice with its weapon.
Roboteers, stand by...
Booth 1: Turbo Tails Booth 2: Spawn Again
In for the house robots is that Shunt/Splinter hybrid we love to hate, Double Whamlet. Joining him is Tira-san.
3... 2... 1... ACTIVATE!!
Spawn Again flies across the arena to get at the seed, and Tails JUST gets away, but Spawn Again turns and chases after the rear, which is home to that deadly blade, spinning up to speed! Spawn Again, right at the rear! CRASH!! Not fully spun-up, but it’s a hit nonetheless, as Spawn is rocked a little, but nothing too serious. Spawn now gets under the rear of the obviously flustered Tails, and tosses it onto its back! FLIP! Tails activates the self-righter, but right back onto Spawn Again’s wedge, and now Spawn is taking them to the wall...OH, BUT TAILS FALLS OFF THE WEDGE! Spawn Again turning, not wanting the battle to escape his grasp, but Tails has, running away to spin up the blade! Spawn Again is again chasing the Sega-bot down and Tails is on the move, wanting to stay away from that flipper regardless of spinning weapon or not! Spawn Again does a nifty little spin and backs towards the wall – oh, he’s hit the pit release button! Tails comes in and just misses the pit as it opens, coming at Spawn’s side with the tails! Spawn Again turns to point the flipper at the 12th seed and gets a load of blade! CRASH!!! WOAH! Great hit! That flipper is looking banged right up, I’m surprised it hasn’t been ripped off, but Tails has been sent flying away from the wall that he pounded Spawn against! Spawn slowly moves towards the seed, yes much more slowly, I think that attack has done something to the drivetrain, which is not good at all. Tails now fearlessly heads right at the flipper with the wedge, and getting under it slams Spawn Again into the wall. No flip, but a pin on the wall as the blade gets up to speed! ...FLIP! There we go. The srimech tosses Spawn Again over...who seems unable to self-right! Tails turns and exposes the deadly ‘tails’ spinning weapon again! Spawn Again can’t resist the hit! CRASH!!! Spawn is knocked back quite a distance away, right across from the CPZ and against the wall! Tails comes back for the inverted, beaten Series 7 heat finalist but it’s no longer a battle anymore, as the flipper is dead, and so seems to be Spawn Again, as the wheels are not turning. The Watcher has finally had enough, and so begins the countdown to Spawn’s death! 1, 2, 3, 4, 5, 6, 7, 8, 9, 10! And out go the Spawn Again boys, as well as Tony, who is quite rejected, but Tails parks himself right back in the spot he started at the beginning, and watches as Tira and Whamlet close in on Spawn Again...Whamlet rams the inverted flipper, grabs it and stacks it against the wall and WHACK! Down come the twin axes onto Spawn Again’s armour, puncturing it badly! Tira isn’t going to be left out and hurriedly buries the disc in. CRASH!!! Spawn Again, covered in emerald and violet sparks, is mashed against the wall, and strangely enough tilts off the wall and back onto his wheels...but again unable to move, and that last hit just tore open his left side completely! Whamlet has had his fill of action, and grappling with the Spawn machine takes over to the pit and dumps it in. BOOM!
CEASE!
Spawn Again did a bit better, but that’s not good enough! Turbo Tails advances to the Heat K Final!!
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Heat K
Feb 17, 2009 16:10:51 GMT -5
Post by Kody on Feb 17, 2009 16:10:51 GMT -5
Round 2 Fight 2 A Night at the Bar vs. Mousey 4
A Night at the Bar smacked Son of Wedgie around two times with that deadly bar before Spawn Again sent it over the fence with a single flip.
Mousey 4 single-handedly defeated Crash Bandi-bot 3 by feeding it to house bots early, and then brawling with Turbo Tails until Crash was counted out.
Roboteers, stand by...
Booth 1: Mousey 4 Booth 2: A Night at the Bar
We have our own gruesome twosome in the form of Exa-Gore-Ic: AI, with the pincer pair at the front and rear, and Double Big Mac, with the 4 duo spinning hammers!
3... 2... 1... ACTIVATE!!
Quick off the start is Mousey 4, charging headlong into A Night at the Bar, and actually stopping the bar before it gets up to speed! This is most unexpected! FLIP! Bar is tossed back into the arena wall and Mousey continues his charge even during the toss, and pins him against the arena wall! Now remember, you can only hold your opponent for 30 seconds, and once that time has elapsed, you must release your opponent, and here comes The Watcher, letting Mousey know the golden rule! FLIP! Mousey tosses Bar into the air but NOT out, for Bar is launched quite linear into the air and comes back down onto the upraised flipper, sliding off the side and back onto the floor, and into the match! Mousey turns right around, and lowering the flipper comes flying at Bar again. Martijn manoeuvres his bot away from Mousey and its flipper, and careens along the arena wall! Oh! Would you look at that! He’s nicked the pit release button with his wheel, only slightly, but opening the pit nonetheless, and hardly losing any drive speed! Very good driving from the Dutch roboteer. Mousey looks tentative, pensive, apparently not sure how to come at Bar now that the blade is spun up! He’s too busy coming up with a plan that he fails to notice the arena saws lifting him up and sending him backwards a little, with some nice sparks during that! Bar comes forward, weapon up to full capability, and slams right into the left side of Mousey! CRASH!!! Ooh, nasty blow! But the hardox survives it while the blue fur is ripped everywhere! Mousey is not moved at all by the hit but Bar because of its instability launches himself backwards, as Mousey takes the chance and flies right into the axlebot, and slides under the middle immediately! FLIP! Bar goes tospy-turvy, aaaand...twisting right side up! The weight balance is quite effective! Mousey is still the persistent one, and in my books on top here as he barrels into the axlebot once more – oh! Bar escapes! This is interesting...now that blade is getting back up to speed...Mousey turns and backs into Bar, who retreats away, because the weapon is not fully spun up yet. Bar turns, but Mousey just backs into the wheel and tries to push, but can’t really push him sideways...and that gives Bar an excellent opportunity to smash him with the blade, which he takes and turning into the right side, strikes! CRASH!!! More fur gone, and this time some armour gone too!!! Gash opened in the right side panel! Mousey is twisted around, and Bar backs off to spin up the weapon again but Mousey is at him again...Mousey looks quite durable right now, amazing that it can take that punishment and shrug it off – oh, and Bar gets tossed again! (FLIP!) Of course this hardly means much due to Bar being an axlebot, but Mousey scores more points for aggression! Bar has shaken off the nice little toss now, and is spinning up his weapon again...Mousey backs up towards the spinner and Bar plows into him full force! CRASH!!! OOH!!! The back panel of Mousey is completely ripped off, fur and all flying! Martyn seems to be shocked at this, and Martijn displays a wide grin on his face, though Bar has been launched again by his own force. Mousey is coming after Bar again, refusing to fall here, and Bar retreats again, but Mousey gets him at the wall and FLIP! OH! No go! Bar almost did an S3 but managed to stay in the arena AND HE JUST MISSED THE PIT!!! What a close shave! Mousey is turning up the heat still, relentlessly coming after Bar and ramming him, but evades it, blade now at full speed, and strikes Mousey in the right side again! CRASH!!! OH! They’re stuck! The blade of A Night at the Bar has inserted itself into the previous gash of Mousey, and is jammed right in! Neither robot can get free of the other! Exa-Gore-Ic decides to play referee this time and rams both bots, right near the CPZ, trying to free the bar...and does! Bar is free now and spinning up that blade...and Mousey isn’t looking good! It’s going in circles! But time is running out for Bar!
10...9...8...7...
Bar tackles Mousey back in the right side! CRASH! THE WHOLE PANEL HAS BEEN RIPPED RIGHT OFF! The mechanics of Mousey are horribly exposed! But can Bar take advantage now, flung away by his own force yet again?
6...5...4...
Mousey is STILL moving, only in circles, but still mobile! Bar spins around randomly.
3...2...1...
Bar flies across the arena and rams into Mousey, who finally stops moving, but...
CEASE!
What a solid contest! Let’s see if the judges can digest it!
A Night at the Bar – Mousey 4
Style = 2/5 – 3/5 Control = 2/5 – 3/5 Damage = 5/5 – 0/5 Aggression = 1/5 – 4/5 Strategy = 3/5 – 2/5
Total = 13/25 – 12/25
Mousey 4 not quite squashed, but considered to be. A Night at the Bar advances to the Heat K Final!!
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Heat K
Feb 17, 2009 16:11:31 GMT -5
Post by Kody on Feb 17, 2009 16:11:31 GMT -5
Heat K Final
Turbo Tails (12) vs. A Night at the Bar
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Heat K
Feb 17, 2009 16:11:41 GMT -5
Post by Kody on Feb 17, 2009 16:11:41 GMT -5
Heat K Final Turbo Tails (12) vs. A Night at the Bar
Turbo Tails (12) went through Round 1 with Mousey 4, after Crash Bandi-bot WOAHed itself out of the tournament, and then took out Spawn Again without too much difficulty.
A Night at the Bar helped Spawn Again take out respected veteran Son of Wedgie, and then narrowly defeated Mousey 4 in a judges decision.
Roboteers, stand by...
Booth 1: Turbo Tails Booth 2: A Night at the Bar
Ninjabot Taki-san is in for the housies today, wedge and cutting blade ready, alongside our unfriendly neighbourhood dragonbot, the 800kg Ancalagon the Black, with the jaws, flamethrower, and discs.
3... 2... 1... ACTIVATE!!!
Off the mark we are! And so is Tails as he charges straight for A Night at the Bar, who tries to get out of the way in time but no chance here! CRASH! A rather weak hit by the blade sends Bar skidding backwards a little, allowing Tails to get some leverage and scoop under the middle of Bar, and slams it in the wall! WHAM! Bar is slammed up, and on top of Tails, and his immobile weapon comes into contact with Tails’ fully spinning own! CRASH!!! Bar is sent back over the front of Tails but into the wall, but not taking any damage at all from that huge hit! Tails activates the srimech and pops Bar into the air, possibly trying to shove it off the wall and leave it open for attack but Bar is tilted over to the side of Tails and escapes. Steve swings his fist in slight agitation and directs Tails back over to Bar, whose blade is now spinning! Bar backs off, but Tails is already in his face with the wedge! CRASH!!! Oh, but the blade was already at full speed, AND OH!!! That self-righting flipping arm is gone! Ripped right off the ram and sent flying! Not as far back as Bar though, who takes some recoil as he rockets backwards. Tails decides to play it safe and exposes the ‘tails’, to try and damage Bar, who backs off again, spinning the weapon again. Now this is interesting: whose spinning blade reaches furthest? It definitely looks like Bar from here, and now that blade has disappeared in a rotating blur! Tails charges into him! CRASH!!! Bar is sent back again, right into the wall! Some fur comes off there, but Tails looks okay despite the lack of his flipper. Tails charges in at Bar with HIS weapon, who can’t find a way to escape! CRASH!!! OUCH! Martijn winces as the hardox armour of Bar is slightly gashed by Tails’ ‘tails’. Bar however has begun to spin his weapon up again even before he’s stopped whirling around from the force of that blade of Steve’s beloved fox. Tails seems to notice this too, and charges in again before Bar can get the chance. CRASH! Another hit, but it’s definitely not as powerful as his last, as he wobbles back a bit, but backs off, and Tails seems to be a little stunned. I think I see some smoke from Tails! Ah, there we go, Steve has Tails moving again, but the smoke is still pouring out! Bar is backing off again, but again unable to escape from Tails’ deadly LEM-powered incisor! CRASH!!! Bar is thrown back, again starting to spin up, though, as another gash appears, this time a little wider! Ooh...Tails is moving slowly, however...what could this be about? Bar charges in at Tails’ rear end, striking underneath the ‘tails’! CRASH!!! Tails now goes backwards a little, with a large gash to match Bar’s own scars! Steve seems worried, and Martijn seems to think that the battle is now going his way...and charges without the weapon spun up! OH! Tails is rammed towards the flame pit! Oh, this could be worth a laugh! Tails spins around a bit, definitely not as speedy as before, but Bar is spinning up his blade again, and with it fully gone up waits as Tails approaches with the wedge, Steve just wanting to ram Martijn’s bot to death. CRASH!!! Another gash, another spin away, and Tails isn’t looking too good at the moment, more smoke floating out through the flipper ram...is that CO2? The ‘tails’ are spinning but Tails can’t effectively use them because he’s moving as fast as a snail! Bar smells the death scent of a wounded fox and moves in for the kill! CRASH!!! Tails is absolutely POUNDED by the bar, right in the side, and this time it does have enough force to send him flying, RIGHT ONTO THE FLAME PIT!!! Ohhhhh! What humiliation this is! We’ve a roasting, burning fox in the oven now! Bar...is something wrong with A Night at the Bar? It’s moving rather sluggishly as well! Tails, however, has ceased all movement, even the spinning blade which is no longer spinning happily, now looking rather sad, and not in any position to fight. The Watcher decides to call it a day and it’s time for another countout! 1, 2, 3, 4, 5, 6, 7, 8, 9, 10!
CEASE!
Turbo Tails goes the way of the witches of medieval times. A Night at the Bar advances to the Series Semi-Finals!!!
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