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Heat G
Feb 17, 2009 15:06:44 GMT -5
Post by Kody on Feb 17, 2009 15:06:44 GMT -5
Round 1
Tengu VII VS. Whirligig 4.0 Spawn Again VS. Infusion Beta Tempest Evil-er-oution VS. ForcePower 5.0 Knightmare VS. Die-Ceratops Invertus
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Heat G
Feb 17, 2009 15:06:52 GMT -5
Post by Kody on Feb 17, 2009 15:06:52 GMT -5
Heat G commences!
Tengu VII is quite possibly the most successful vapourbot in the FRA. A full-body spinner sporting two spinning rings with blades, Tengu also has an anti-spinner ring designed to defeat other FBSs and horizontal spinners, made of a very thick rubber. When hit, this ring transfers energy to an outlet and harmlessly right past Tengu, so watch out! Alex Holt's FBS retains its self-righting bar from previous designs.
Whirligig 4.0 is another full-body spinner, less successful but not less dangerous in any way! It uses Drillzilla shuffling plates for mobility (even when inverted), and its spinning shell includes 9 dangerous girl thingy-cat blades, 3 on top, 3 in the middle of the shell, and 3 on the bottom. It has an enormous kJ factor, so Whirly is a force to be reckoned with...
Roboteers, stand by...
Taki-san and Double Whamlet team up again for this fight.
3... 2... 1... ACTIVATE!
Both bots spin up and make a beeline for each other immediately. Whirligig is the first to strike, smashing the blades into the anti-spinner ring of Tengu. Tengu slightly wobbles from the hit but no damage seems to be done! The anti-spinner ring has completely denied Whirly his destruction! Whirligig thinks better of his plan and does an about face as Tengu comes in for her first attack and succeeds! A tiny little nick, a shower of sparks, and holy gyroscope city Batman! Whirligig just went off-balance and flew across the arena, landing inverted! Tengu retains most of her spin-up and charges Whirligig, who retreats away and is allowed to spin up himself! Back at full speed, are we? Yes, we are, as both FBSs lunge at each other! CRASH!!! Tengu strikes first this time, staying steady, and whoosh! It's frisbee city as Whirligig is thrown for a loop, landing with a clatter near one of the CPZs. The hit had made a slice into the shell of Whirligig, and he moves away from the CPZ as fast as he can, only to be rammed by Tengu's spinning shell! CRASH!!! Whirligig is knocked right into the CPZ this time, one of his blades lost in the collision, and Whamlet comes flying out of the next CPZ and schmacks Whirligig against the CPZ corner. Tengu is no longer concerned with Whirligig or Whamlet. She turns her attention to the other house bot, and wheels towards Taki's CPZ. Taki waits for Tengu to approach and then rams the FBS. But the aluminum foam skirts prove to be strong indeed and Taki is thrown up into Tengu's lower spinning ring! CRASH!!! Whamlet turns towards Tengu just in time to see Taki flung away towards the pit. Whirligig is propped up against the wall and immobile, trying desperately to knock himself back onto his plates. Tengu decides to show a little more honour than expected and dodges a charge from Whamlet, reaching the CPZ where Whirligig lay trapped. CRASH!!! Whirligig has been given new life thanks to his opponent, as he is pounded off the wall and back right-side-up! Taki and Whamlet return to their own CPZs as the competitors leave that one and continue the fight. Tengu smashes Whirligig again and only jolts him a few inches this time. Whirligig gets another hit in but the anti-spinner ring is proving to be resistant to anything he throws at it! Taki seems to be restless and is travelling from CPZ to CPZ...I think it is respect and loathing for Tengu. Whirligig knows nothing of this, but is maneouvering around Tengu, waiting for an opening. But is there really a weakness...to exploit? If Tengu had a mouth, she would've been laughing as she puts continuous blows on Whirligig's shell, which is not looking like brand new right now, and still Whirligig pushes on, and suddenly both spinning shells collide head-on! CRASH!!!!!!!! Ooh, what a hit. Ouch...Tengu is knocked back into an angle grinder and tilts up onto her back. The arm pops up, and Tengu is back in business! Whirligig, however, is nearly in tatters in the arena, most of the blades chipped, or torn right off, and the spinning shell has many gashes and slices in it. He's moving pretty slowly around the arena as well...it is pretty clear that Tengu is going to be the winner of the fight unless some drastic self-destruction inside of Tengu occurs, but that is not likely, as she moves in, tearing through the shell this time. Oh, how sad! I smell smoke...Whirligig's shell has stopped spinning, and - ohh, I can't believe how badly Whirligig has been beaten up here...there's Tengu again with a resounding smack to the shell, and I think that's the end, as the Whirligig has run out of kJ, out of life, and out of the tournament as The Watcher starts the countdown! 1, 2, 3, 4, 5, 6, 7, 8, 9, 10! Whamlet rams the dead Whirligig and starts hacking him with the twin axes, grappling him with the side axes, dragging him towards the floor flipper...3...2...1...FLIP! There goes Whirligig across the arena, landing with a clatter! What's going on here? Taki and Tengu are right next to each other and circling like wolves, trying to get in an attack! Whamlet ignores this and, still clenching onto Whirligig, hits the pit release, and very likely, eventually, Whirligig falls down, and out.
CEASE!
Whirligig 4.0 outmaneouvered, outclassed, and just plain went out! TENGU VII ADVANCES TO ROUND 2!
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Heat G
Feb 17, 2009 15:07:03 GMT -5
Post by Kody on Feb 17, 2009 15:07:03 GMT -5
Spawn Again is a flipperbot from Series 5 to 7; basically, a front wedge, slanted sides, and a big, nasty flipper in front. It looks powerful, but it is not reliable at all, having blown up its own flipper in Series 7.
Infusion Beta...just is. He's Sewer Snake and Warrior SKF combined; a front electrical wedge, and a rear flywheel that powers the wedge (if I am not mistaken). This is one of the most feared vapourbots of all time.
Roboteers, stand by...
Obelix Bulguous and Exa-Gore-Ic: AI will patrol the CPZ this time.
3... 2... 1... ACTIVATE!
Spawn Again just sits there, as Infusion comes at him. He rears, and smashes the spinning ring into Spawn's flipper. The flipper buckles and falls back down. Infusion waits a sec for his weapon to reach speed again, and rams Spawn's flipper again. It flies off. Tony is howling with laughter in the control booth; I rather feel sorry for Spawn right now...nah! BWA HA HA! Another hit from the ring and Spawn's whole right side comes off. Yet another hit and internals litter the arena. Tony hits the flipper button for show and Spawn erupts into flames. Even Aaron is laughing. I'm not too sure if the Spawn Again team are ever going to come back after this...Infusion comes in again and another hit goes through the rest of the internals and hits the back of Spawn Again. A final hit, and the rear panel falls off, revealing nothing but a smoking wreck of broken and scattered machinery and parts. Infusion backs away, his job done. The Watcher decides to not count out Spawn Again but leaves the scene in disgust.
CEASE!
That wasn't even a battle. INFUSION BETA (easily) ADVANCES TO ROUND 2!
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Heat G
Feb 17, 2009 15:07:13 GMT -5
Post by Kody on Feb 17, 2009 15:07:13 GMT -5
If you're on the warpath, you'll be sure to run into Tempest Evil-er-oution, who is the 3rd full-body spinner in this heat. This spinner deliberately bounces off of other robots when landing a blow, so that he can get from his opponent and spin up again, while doing damage. Either that or it'll be just plain annoying. He runs both ways up and is using the 6cm teeth for this fight.
ForcePower 5.0 is, quite literally, "Tornado on acid. Lots of acid." He's a low box with a front wedge, and is powered by two LEM200s producing near a hundred hp!!! Not only that, but he sports 6mm hardox monocoque armour, making him extremely tough against other weapons! He keeps his speed at 15mph to maintain good control and maneouverability. Side and rear skirts complete the course.
Roboteers, stand by...
Double Big Mac and Ancalagon the Black feel their internals ache for some other bot's metal fillings.
3... 2... 1... ACTIVATE!
Tempest is zooming around in circles already, seeming to taunt ForcePower to take a hit. ForcePower does the obvious and box-rushes him. CRASH! Tempest is flung away and almost nails the arena wall on his side. ForcePower wasn't even fazed by the blow. In fact, he moves forward again immediately after that first hit and plows into the already up-to-speed Tempest! CRASH! A repeat of the last impact: Tempest bounces away and lands near the arena spinner. ForcePower is still very much undamaged and very much alive as he hunts Tempest around the arena again. Tempest stops and reverses into ForcePower, the shell spinning rapidly. CRASH! Nothing doing! Tempest is tossed by his own hit like a frisbee across the arena, again nearly pummeling the wall! It seems a futile effort, for ForcePower has received no external or internal damage for what we can see. Both bots rush each other again, and a small blow is landed. Tempest bounces a little and ForcePower has him on the wedge! He's headed for the arena wall! Ouch. What a hit! Tempest is sent flying by the collision and lands awkwardly, on the tip of his bottom rim and then rolling a little before landing on his wheels, which carry him away from ForcePower until the shell gets up to speed. ForcePower is unsatisfied by the result of this and smacks the shell again with his wedge. CRASH! Still no damage! Tempest is ricocheted off ForcePower, against two walls, and landing in a CPZ! Ancalagon speeds over but Tempest escapes as ForcePower goes to box him in. ForcePower, it seems, is the predator in this fight, but let his prey get away! Now he decides to take the fool's way out; he hits the pit release button. Tempest charges in again and lands a blow. CRASH! There's finally some damage! Something came flying off the top there! A panel was torn clean off by the hit and sent it whizzing by the flame pit! ForcePower finds that Tempest was again flung away by the intense hit and, chasing him down, plows him again. Tempest is not up to speed and only bounces a little. ForcePower scoops him up and Tempest is again shocked by the power of the LEM200s inside of ForcePower, and how well he has used them too as again Tempest is pulverized against the arena wall, doing a 270 in mid-air and landing straight onto his own shell, tipping over inverted. ForcePower rears into him to prevent any sort of spin-up and spins around. Tempest is already away and indeed is all spun up and ready for another hit. And ForcePower gives it to him! CRASH! That wedge must be made of something pretty strong, as still no damage is done to it! Tempest is yet again shot across the arena and prepares for another spin-up. ForcePower is resilient, coming down on his opponent again. Tempest moves aside this time and hits the slightly damaged side. CRASH! Nope, no more damage done to that side, and Tempest gets flung a little farther this time, almost travelling halfway across the arena! ForcePower whirls around and shunts Tempest a little. Tempest scurries aside and almost drives straight into the pit! ForcePower panics and makes a beeline for Tempest but Tempest moves aside, and ForcePower very nearly pits himself! Tempest moves back in and nails the side again. CRASH! More damage! The whole skirt just went flying off! ForcePower, in a towering rage, bumps into Tempest and pins him against the arena wall. The Watcher comes over and waits. Time is of the essence now as ForcePower finally releases Tempest, who performs a spin to ward off any assault. ForcePower goes to ram him again, but shoves air, hitting the arena wall! Then Tempest comes in from behind! CRASH! The rear skirt is now gone! There it goes along the floor! But the main part of ForcePower is still very much alive and very much angry at this destruction of his wedge preventions. Charging straight at his opponent, he misses his mark again as Tempest merely moves to the side and gets in another hit. CRASH! No damage this time, and Tempest collides with the arena wall. ForcePower hunts him down again as Tempest continues his efforts to hit his opponent as much as possible.
10...9...8...7...
Tempest gets in another hit (CRASH!) and jumps away. Still no damage, and ForcePower is after him and just misses one of the hooked blades.
6...5...4...
Tempest moves away towards the pit and ForcePower follows him.
3...2...1...
Tempest lands a final blow onto the wedge but no damage is done to that seemingly impervious slant on the robot, and bounces away again.
CEASE!
Err...that was a close fight...let's go to the judges!
Tempest Evil-er-oution - ForcePower 5.0
Aggression - (2-3) Damage - (4-1) Control - (1-4) Style - (3-2) Strategy - (3-2)
Total - 13-12
Wha?! ForcePower 5.0 lost?! That's...er...interesting... TEMPEST EVIL-ER-OUTION ADVANCES TO ROUND 2!
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Heat G
Feb 17, 2009 15:07:46 GMT -5
Post by Kody on Feb 17, 2009 15:07:46 GMT -5
And now for our final Round 1 fight of the heat.
Knightmare is a robot from Series 4 of Robot Wars and is a basic tall wedge with a slanted rear. It has a front-hinged flipper, and a really scary face on the bottom panel with the words "WHO NEEDS A SRIMECH?!". Um, apparently they DO need a srimech because that flipper does not self-right Knightmare...and the armour is very questionable...
Die-Ceratops Reinvertus is a rather underrated vapourbot from Christopher Mason. It's basically Wheely Big Cheese with wheel covers and side bars. It can toss a tonne or so and, as the name says, it can run inverted. Its weakness? Tengu VII.
Roboteers, stand by...
Tira-san and Taki-san team up again for the housies.
3... 2... 1... ACTIVATE!
Knightmare wheels off towards his opponent, but it's Die-Ceratops who strikes first, getting under Knightmare and TOSSING HIM OUT OF THE ARENA?!? ALREADY?!? EEK! Knightmare is tossed about 7 feet up and 10 feet across and landing with a clatter on the camera tracks! Die-Ceratops turns his attention to the house robots who are closing in on him. What a lousy reward for a quick victory. But Die-Ceratops proves to be quite the tough guy, sliding underneath Tira and tosses her out of halfway across the arena! Taki repeats her fight with Wheely Big Cheese 2 and rams one of Die-Ceratops' side panels, finding the wheel and controlling her prey. Die-Ceratops shakes her off and opens the pit. Taki rams him again, but instead goes flying onto the flipper and AHHHHHHHHH!!!!!!! Um...that was wild. The moment Taki was on the flipper, Die-Ceratops let rip a huge toss that sent Taki flying about 11 feet into the air, and landing right outside the arena. Knightmare, nearby, opens the flipper lamely. Tira seems to be scared and retreats into her CPZ, but Die-Ceratops persists his house robot attack and races in before she can elude the charge, and TOSS! Gone! AHHH!!! Tira just sliced one of the arena cameras! Erm, I think it's safe to say that Die-Ceratops has won this fight.
CEASE!
No power in the arena was strong enough to match that flipper, and Knightmare paid his price. Who needs a srimech? Not you, you probably need a barf bag! DIE-CERATOPS REINVERTUS ADVANCES TO ROUND 2!
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Heat G
Feb 17, 2009 15:08:20 GMT -5
Post by Kody on Feb 17, 2009 15:08:20 GMT -5
Round 2
Die-Ceratops Re-Invertus vs. Infusion Beta Tengu VII vs. Tempest Evil-er-oution
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Heat G
Feb 17, 2009 15:08:28 GMT -5
Post by Kody on Feb 17, 2009 15:08:28 GMT -5
Time to start Round 2!
Die-Ceratops Reinvertus set a new record by tossing Knightmare OOTA in about 2.92 seconds, and then did likewise to Taki and Tira.
Infusion Beta got a bye here thanks to Anthony, but not without Spawn Again being torn to shreds.
Roboteers, stand by...
Ancalagon the Black and Exa-Gore-Ic patrol the CPZs.
3... 2... 1... ACTIVATE!!
It's Infusion who makes the first move by ramming Die-Ceratops head-on, getting underneath the front wedge and giving the WBC-based dinobot a big taste of the arena wall! Die-Ceratops just stays there, unable to move. The Watcher comes in cautiously and slightly nudges Infusion in the side. Infusion grudgingly releases his opponent, who randomly drives over the flame pit and wheels to point the flipper at Infusion. Both of them dash at each other with great speed. Then Die-Ceratops stops. WHAT THE?! Infusion drives up the flipper?! Aha! Chris used the power dive tactic! When you are going fast, and you stop suddenly, this drives your wedge lower to the ground and hopefully your opponent drives over you, and this is just what has happened here, and Die-Ceratops' flipper activates! Infusion is tossed high into the air, and comes down hard, inverted. Suddenly, this fight has become interesting as Die-Ceratops mashes into Infusion with the flipper. Both stop, and Infusion pushes back: into Exa-Gore-Ic's CPZ! Exa-Gore-Ic snares the flipbot and begins to crush. At the same time, Ancalagon rams Infusion's flywheel with one of his own! CRASH!!! Oh, what a mighty hit! Infusion sent flying by the blow, and Ancalagon losing the power in that disc, not to mention the countless amounts of sparks that littered the arena in that confrontation! Infusion seems to be injured, however, since his flywheel is not spinning, and he is moving rather sluggishly. Die-Ceratops gets away from Exa-Gore-Ic and slides underneath the immobile flywheel of Infusion! FLIP! Infusion is tossed again across the arena, smacking the wall with incredible force and nearly breaking off a piece of it! Die-Ceratops comes in again, but this time he drives onto the wedge of Infusion. Infusion hurries to smush Die-Ceratops against a wall, but Die-Ceratops activates the flipper, sending himself off of the wedge, and away. Infusion chases after him best he can, but that hit from Ancalagon really did some internal damage to him. Die-Ceratops maneouvers around Infusion and gets a flip again! Infusion is right-side-up again! Die-Ceratops slides under the side and gets another toss. Infusion rises and falls, crashing down into the arena floor. And at that, Infusion stops moving?! How could this be?! How could Infusion lose?! It must have been that earlier hit, and all those flips! Ancalagon comes back over and gloats over his dead prey, blasting him with the flame breath. Chris is in dead shock...for a few seconds, and then, not satisfied with merely beating Infusion, directs Die-Ceratops over to his fallen opponent, and backs him into the wall. The Watcher comes over and, after a tense moment, starts counting Infusion out! 1, 2, 3, 4, 5, 6, 7, 8, 9, 10! WHAT AN UPSET!!! This must be one of the greatest upsets ever!!! Infusion has fallen! And there's nothing he can do about it! Die-Ceratops, Ancalagon, and Exa-Gore-Ic close in around Infusion. Die-Ceratops gets in another flip, and Infusion lands right into the jaws of Exa-Gore-Ic. Ancalagon bumps Infusion before his teammate shoves Infusion onto the floor flipper. Ah, 3...2...1...FLIP! Infusion is sent flying across the arena, landing near the pit, which is firmly shut. Oh, there's Die-Ceratops with the reverse ram into the release button, and the hole of hell descends. Die-Ceratops gets around Infusion and tries to shove him down the pit but goes up onto the wedge. Exa-Gore-Ic grabs both robots at once and shoves them both into the pit!
CEASE!
Infusion Beta loses some rep, some rap, and goes out in a huge upset. DIE-CERATOPS REINVERTUS ADVANCES TO THE HEAT G FINAL!!
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Heat G
Feb 17, 2009 15:08:38 GMT -5
Post by Kody on Feb 17, 2009 15:08:38 GMT -5
Tengu VII outclassed Whirligig 4.0 and tore him to shreds before Whamlet shoved him down the pit.
Tempest Evil-er-oution kept up the perseverance and the severance until ForcePower 5.0 was eliminated in a tight judges decision.
Roboteers, stand by...
Asterix Heroicus and Obelix Bulguous come back from the Wars Incarnate in their robot forms to cause mayhem in the arena.
3... 2... 1... ACTIVATE!!
Both cylinder-shaped spinners gradually get up to speed and crash into each other. CRASH! Tempest is the one who strikes, smashing the aluminum foam skirts with the 25CM blades and tearing them clean off, even the rubber! Added to this, Tengu is still spinning, and is now going all gyroscopic, all sideways, and all upended. What a hit! Tempest gets in a light nick before the arm of Tengu pops up and rights her. Then Tempest scurries away. Tengu is incensed and pursues him, but it is too late, as Tempest's blades are already up to speed! There is a huge hit, but since it is to Tengu's wheels, there is no big crash, but a great whap, and Tempest is stuck to a still spinning Tengu! The low blades cut into Tengu's wheel and one is stuck there! So now we have two full-body spinners stuck to each other, and one has its shell spinning rapidly. Here's The Watcher coming in to seperate the two bots, and doing absolute zilch, for the blade is still stuck into the tire! Wait! Tempest wriggles free and Tengu bounces away...and hits The Watcher! CRASH! The ref reels backwards, falling onto the back of his head from the hit, but he cannot right himself, nor give a red card due to that being an accident. Tempest, now back at full speed, plows into Tengu; another whap, Tengu bounces up, and holy flying rubber Batman! Tengu's front right wheel goes bouncing across the arena floor! Uh oh, I sense that this fight has just taken a turn for the worse for Tengu. Tempest backs away to allow his weapons to get back up to speed. Tengu lurches forward and goes off-balance, all gyroscope city, but lands on her belly, shell immobile. Tempest moves on and smacks off more rubber from under Tengu. Tengu wobbles, and slowly moves towards Tempest, curving around. Tempest moves away, but Tengu advances still, but goes past him and around. Tempest comes on the attack again, but Tengu keeps going in the same arc. It's now painfully obvious that not only can Tengu move in circles, but she can only move FORWARD in circles. Tempest smells the death scent of Tengu and moves in for the kill. WHAP! Ooh, holy flying rubber Batman! Tengu's rear right wheel goes flying out from under her! Tengu is really starting to look sad. Tempest is apparently going to blow this scene and hits the pit release button. The pit descends! And Tengu is still moving in a forwards arc. Tempest goes back to Tengu with the blades still spinning and WHAP! Ooh! Tengu's left front wheel is severed! And Tempest pushes her over it! There has been no life from Tengu's shell since the removal of the first tire, and I don't think it's going to magically be reborn unless some random act of Satan occurs...don't you dare Tony! :-O WHAP! No wheel removal, but it's been damaged. What a strategy! Tengu stops moving nonetheless. Tempest travels around and WHAP! Ooh, that took out the wheel! Tengu is dead with no wheels and HEY! The shell is actually spinning again! Tengu isn't moving but the shell is! Erm, The Watcher, back on his wheels thanks to Obelix, comes near and starts the count-out. 1, 2, 3, 4, 5, 6, 7, 8, 9, 10!
CEASE!
Tengu VII is caged up and mutilated. TEMPEST EVIL-ER-OUTION ADVANCES TO THE HEAT G FINAL!!
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Heat G
Feb 17, 2009 15:09:09 GMT -5
Post by Kody on Feb 17, 2009 15:09:09 GMT -5
Heat G Final
Die-Ceratops Re-Invertus vs. Tempest Evil-er-oution
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Heat G
Feb 17, 2009 15:09:17 GMT -5
Post by Kody on Feb 17, 2009 15:09:17 GMT -5
It's grudge time!
Die-Ceratops Reinvertus flipped Knightmare, Taki, and Tira OOTA before shocking the crowd with a win over the highly impressive-looking Infusion Beta.
Tempest Evil-er-oution took the split judges decision over ForcePower 5.0 and then blasted Tengu VII out of the sky by taking her wheels off.
Roboteers, stand by...
Double Whamlet and Double Big Mac are the housies today.
3... 2... 1... ACTIVATE!!!
Tempest has the regular 6cm teeth on again and ready to rip the wheel housing off of Die-Ceratops: the latter whisks himself away before Tempest can get there, though. Tempest does a quick spin to let out a bit of steam, then goes in pursuit of Die-Ceratops, finding out a second later that Die-Ceratops has pursued him! The flipper slides under, but Tempest suddenly pulls a Mauler and goes all tipsy-turvy, flying off of the flipper before the flipper makes him go flying off and lands to the side of Die-Ceratops. Die-Ceratops did not activate the flipper, however, and had followed Tempest's movements precisely. Now he gets under Tempest again, and this time he lands a flip: Tempest goes sailing across the arena and bounces off his rim to land back onto his wheels! Die-Ceratops moves in again to prevent any exit, forcing Tempest to move away and close to Whamlet's CPZ. Die-Ceratops follows Tempest and keeps the flipper pointed at him. All of a sudden, Whamlet decides that what he needs is more room to maneouver, and so he barrels into Tempest, forgetting that the shell is at full speed! CRASH! The hit glances off of the scoop but had the effect that Frank wanted; Tempest bounces away across the arena again and out of harm's way, doing another quick spin to get the crowd going. Rather silly, seeing that Tempest is round, but the crowd cheer anyway. Chris is enraged by this escape and bores down upon his opponent. Tempest dodges the blow, and nails the wheel housing! CRASH! BAM! That's left a mark, or rather, a huge gash in the armour, and Tempest is away again, but less agile than before. Die-Ceratops catches up and slides the flipper under, but Tempest slides off before the eventual flip, sending Die-Ceratops belly up. Tempest takes advantage of the backside and smashes it. CRASH! Big hit, but little damage! Tempest, unfortunately, forgot to position himself, and bounces into the arena wall, off, and right onto Die-Ceratops' flipper! FLIP! Tempest is sent up high, and over Die-Ceratops, landing with a huge smash against the floor. Die-Ceratops is immediately under him again, and Tempest is halfway off the flipper before it activates. FLIP! And it's a triple lutz! Tempest lands heavily - right back onto the flipper! FLIP! Tempest is not sent over Die-Ceratops this time, but hits the arena railing and back in. Die-Ceratops is in complete control, and he's back in again, under Tempest and that flipper does its job again, heaving a 100kg FBS right through the air, and - OUT! Tempest is shot right over the wall and out! It's over! Die-Ceratops wins again!
CEASE!
Tempest Evil-er-oution dies down to a pleasant breeze. DIE-CERATOPS REINVERTUS ADVANCES TO THE SERIES FINAL!!!
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